Thanks for the feedback!
The idea (although probably not original) came from the tutorial in most first person shooter games, such as Valorant and Call of Duty: Warzone. Just describing the controls with words and plunging the player into an intense situation is obviously not the way to go, having experienced this in past developed games. An added benefit was obviously a stress-free environment where players can basically play through the game and experience everything even if they cannot play through the game when under stress. From a developmental point of view, creating the tutorial was pretty simple, so adding it was not a huge problem for the limited time we were given.
- TheSoupMasta