On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

theVengeful

34
Posts
1
Followers
1
Following
A member registered Aug 20, 2021 · View creator page →

Creator of

Recent community posts

Amazing gameplay! Super cute seeds! 10/10 would recommend to a friend

Add something to work towards, and some more upgrade possibilities and you have yourself a very nice relaxation game. The music was real smooth.

Like the cute art style, and a it's a fun little game! Something odd happened at one point. The lazy lumberjack kept chopping at the root after he had chopped down the tree, and he never stopped (I had to restart the game).

Thanks!! It is not that clear, but you can only grab the green parts of the tree (i.e. the leaves)

Thanks!:)

Really tight controls, felt good to move and jump! So beautiful art as well, I am quite impressed! Well done;)

Really good gameplay loop! Getting more stressful as you go but super satisfying when unleashing the array of stars ultimate and just seeing the big horde get deleted:) Got 79, don't know if that is good or bad:P

sad to hear that:/ works well on my end (google chrome) so it's hard to say what happened. I apologize for the inconvenience

That is my bad! I think my instructions may have been misleading. I have updated the description on the game page now. The monkey is not able to move on ground. You can only move when you are holding something (so you are actually pulling you body by your arms). Bad instructions, sorry about that:))

Hey, Ben!

I have been listening to you devlog podcast, and was excited to try this demo. I think you have a very good thing going here (he said after playing through the entire thing 6 times). 

I really like the progression system. Having plain upgrades (ex: more damage), risky upgrades (more damage, less health) and long term upgrades (+0.1 damage per buy or something:PP) makes each decision just a little more engaging.

Furthermore, the art-style is cute, movement feels fluid, enemies are varied and funny, and I think that your core mechanic (positioning) is very well highlighted.

Which brings me to my next point. You have been talking a lot about the difficulty of the game. Specifically, how some of the feedback has led you to think that the game is sometime unfair in cornering the player into unescapable situations. From my personal experience, that has not really been the case. Most (99%) of the times I have taken damage (I feel like) it has been my own fault exclusively. That is not to say that I haven't been cornered into unescapable situations. But being in such a situation due to your own positioning is something quite different from being forced into these situations by an unfair game.

I fear that trying to make these situations less frequent would take away from the deeper aspects of the main mechanic, which is to not only position well for the current state of the game, but also thinking one or two steps into the future when finding the optimal position.

That was way longer than anticipated (I know i tend to become very vocal when writing). I hope you understood my main points:PP That being said, I am really looking forward to seeing/listening to the progression of this game. I had a lot of fun playing this demo, and I will definitely buy the game if you keep up the good work;)

Good stuff:) I really like the mechanic! Hope you expand upon it in the future

The mechanic is original and feels very clean. I really wanted to do more levels when it all came to a stop:( I hope you make some more content;)

Cool game! Pun intended:) The physics of everything falling into the cone (and then bouncing out:(() feels quite realistic. Good job:) 

Thank you! I like the idea of making the monsters faster. This is something I regret not playing around with that much during playtesting. Right now you can kill enemies in one hit if you have enough momentum. I fear that letting the monsters die from every single hit would take away the satisfaction of really hitting a good one.

I might make some updates to address this issue after the jam is over. Thanks for your feedback and suggestions:)

Thanks! Yes I can see how ignoring the enemies would be  easier on most levels. I got a bit blind to this when playtesting mostly by myself. I have some ideas on how to improve this later:) Thanks for the feedback!

Thanks:)

Very cute art! Like the mechanics as well, they feel quite clean. Only annoying thing is the lava hitbox:P If you land on the grass beside the lava you still get burnt:,(

Lol feelsbadman:( Put it up anyways;)

This is great! I really like how you need to utilize the different properties of s/l/g to solve the puzzles. Original mechanics:)

I like this a lot! Consistent and cute art with well thought out puzzles:)

Hahah, when a player is stuck, it is the developers fault. So dont worry about it. Thanks for the heads up:)

heheh good stuff

Cool game!

Love the tail animation while running

cute art style

(1 edit)

Thanks! I don't have that problem on my computer. However, a feature that could be confusing is that you can only hang torches on walls, whereas weapons must be put on the ground. Hope this helps:)

Okay, actually so cool! Great artwork to create a "feel good" atmosphere. Also liked the scan concept.

Sounds good:)

Cool game. You created a spooky atmosphere with the artwork. Only tilting thing was the spawn deaths. Otherwise quite fun:)

Cool game! Holy mother, its tilting picking up the slow downs:P cool feat tho. Could probably add similar stuff to make more variation if you want to develop it further:)

Kan sjekke det ut. Feel free til å sjekke ut siden min også. Publiserte første spill for noen dager siden

Aaah forklarer navnet;)) kult spill! Søt animasjon på blobben! Hadde vært nice om bombene ikke kom med gjevne mellomrom:) Jobber du på noe annet?

Are you from norway?

Pretty cool puzzle! Simple yet quite difficult and frustrating. Played a few levels, had some fun!