if that's the case, might need to talk to you about commissions when the time comes. No rush of course but definitely got my attention now.
thewildhi12
Recent community posts
Created a lag machine by launching a bunch of mist balls and then walking out of render distance. They keep shooting beyond their expected projectile lifetime and cause tons of lag when there's multiple shot at once. Speaking of mist ball, don't want to be that guy but it's bar far the strongest weapon. Literally just fire and forget and I'm knocking out 5-6 enemies with one shot. Can't seem to ever get a save file to load to if I were to close the game or it crashes mid way. There's a typo in the settings, belches spelled bleches. I can't seem to get the serpent nom attack to work in the gallery of gulps, though now the pred version shows. And the last one I've found so far was that if you enter a portal while being attacked by creatures, they still attack you even while you've already entered the portal which spells your demise, they even end up in the post battle room and nom you.
I love the idea of large preds, peliptor and the water leviathan being my favs! I also really loved how the noms were done for the water leviathan but that could be that same bias. Either way, I really enjoy playing the game and I can say this update was definitely worth the wait! Ohh and if I had to pick a favorite area, I'd say that whatever element the dragoness or final boss is, either or, should have that area's element. So if the dragoness is a fire dragon, or perhaps the final boss is a fire dragon, then Magma Meadows should go there. But I like the idea of Magma Meadows for sure but I like the sound of an icy area like a snowy place. Sorry if I'm thinking a little too far ahead but I'm just excited for more! And perhaps some ideas as well. Also love the idea of the acid blob, just makes so much sense and love the implications! But that enough out of me, love to support you when you get that patreon going and to see what you come up with next!