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TheYellowHornet

34
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1
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A member registered Feb 14, 2023

Recent community posts

(2 edits)

Those are the levels I dindn't manage to do with only 2 demons:

10, 12, 13, 17,  23

And of those I think 10, 17 and 23 are impossible to be done with only 2 demons (for 12 and 13 I won't make any affirmation but they most likely aren't solvable with 2 demons too).

If you want I have screenshot of each level I solved using only 2 demons to prove my claims.

(2 edits)

no, I'm talking about putting at most one gem on call Surgat (meaning we only use Surgat as  "aditional gems" and not as "aditional loops"/"aditional repeating paterns")

Great game !

Almost every level are solvable without Surgat.

And all are solvable with only one gem on call Surgat

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Great game and you lied in level 6

This game was released a year ago and I only discovered it now ?!
Let's post a comment to push it into the spotlight !

The new update is fire !
Thank you for still improving Wesnoth in each update !

Summons are really strong currently

Great game by the way.

The game clearly has potential (I have played the web version on ubuntu with firefox) but it's bugs are preventing the players from really enjoying it.

Mana isn't spend when playing cards, drawing cost 2 mana but it isn't described in the tutorial (also the cost for drawing would be too high if the cards costed mana as I haven't seen any cards giving mana)
The way doors of the reward section close seemingly at random , intuition would make one think that only the door of the card chosen would close but 2 other closes at random. Maybe explain it in the tutorial.

Finally the tutorial seem too expeditious and confusing as the number of mana showed up on the screen don't match with the text.

And I know I'm repeating myself but your game has potential , don't give up on it !

Resolved the issue , the steam demo version is far more complete.

Also I wanted to say that your game is insanely good , I hope that you will be able to keep it entertaining for the future acts to come .

A great Experience , I was able to realize that my definition of rogelike was closer to the core community of rogelite and it made me discover many games I didn't know about.


My Roguelike Code: Rox NH3 AB3 KR1 MS4 UW3 TT4 CW4 AD3 XC4 DC4 OD0 D13 PM1 Le1 DF2 ES0 BA3 DO4 DR4 Sp4 DU4 HR4 DD4 KK- MC2 BI3 TM2 FT4 OT4 PD4 8H4 RR3 LE3 DQ3 SP3 ND4 CQ4 DA3 UE3 SS4 PB4 VS2 MR4

PS: Come on , there aren't any real permanent upgrade in slay the spire , and for pawn barbarian I answered too fast ...
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How do you gain access to the princess tower ?

There are many tower I have never seen in my 15 games that are showcased here.

seriously ? that is your only post on itch io ?

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Even in solo it is a great tower defense , close to the best, sadly it lack a player base to make it into a competitive game.
If someone make a discord or a server of Tiny tussle TD I would like to have a link toward it.

PS: please , fix the fire rate calculation by counting in hit per second instead of cool-down , right now having +100% fire-rate give you -100% cool-down.

Or a second boss (for example after winning against the king you have to fight others country or even god)

And it keeps crashing the game after reloading the page

I encountered an error crashing the game after 8 levels

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Your pathfinding isn't maximizing the score but the number of step taken , also It take sometimes more than 3 minutes to find the path and I don't even have an absurd amount  of bounces .

But apart from that your game is really great .

Please , add a draw all card button and a skip all animation button/option .
It become time consuming when you have to wait for the animation of 5000 stars.

The altars of the immortal

until you can't even re-roll anymore in higher difficulty .

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this is enough to softlock the game ???


(the domino is just at the right pixel to wiggle infinitely and so the turn won't end)

I only exhumed 2 spells so it can't be monster control shenanigan .

It is most likely this "Exhume effect on the milled cards" that caused my game freeze .

Where are you receiving your bug reports usually ?

It was a card Exhume 2 and then destroy up to 2 target Minions so I played it even if there wasn't any minions on the field.

I already managed to play it like that earlier on the run so the bug isn't with the lack of minions .
My guess would be the exhume 2 while having no card left.

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I tried to harvest infinity in the least amount of harvest possible:

My best run :



Sub 40 Harvest is definitely possible but I don't think that sub 30 is.

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Incredible game , the only thing it seem to lack for now is some adjustment on the balance and some bug to patch.
I didn't believed it when I had seen that it was only 3 months old.

You can already be proud of you , taking apart the bugs it is already better than most finished paid games.

Just build anything near a wall and it'll become OP

I just try to land on one of the first 10 planets and usually obtain a score over 7000 due to having almost all of my ship's stats intacts .

Thank you verry much !
Now I will be able to see the full adventures of the all-powerfull Lich and it's humans !

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Came for the nostalgia and stayed for the story . The story is just so good that I played for 2 hours just to see the most amount of ending possible .
The only thing I would have to say is that after 2 to 4 games playing become a chore to obtain the the story as you've discovered every possibilities of units and pretty much only have to wait for each of your run to end (10 to 15 min per run) in order to obtain the uniques ends .
The game lack a "story mode" in wich you could obtain the story much faster or gameplay-wise replayability (right now you can win every ending with almost only spells) for those that want to read every single endings like me .
Each of yours endings are incredibly unique and enjoyable so I find it sad that it require a total of 240 minutes (= 4h) on a games that has around 20 minutes of gameplay in order to see all of them (I given up after 2h).

You should make Enemies stats upgrages multiplicatives because right now the biggest problem making infinite run possible is that enemies stats are aditives and so someone can always take "movement speed increase" and the ennemies will stay as cannon-feeders doing no damage all the run .
Making stats upgrades for enemies multiplicatives would prevent players from always taking the same upgrade and greatly augment the difficulty increase in late-game.

No option to change control is just a big no from me .
I'm left handed and so move using my right hand but in your game it is impossible as you impose wasd, maybe it isn't the case on the main game but  a demo should be showing what a game has to offer so I'll assume the game don't have any option for players like me to play .
You could at least have allowed moving from the arrow keys.

Hello,
I found a bug , where could I show it for it to be known ?
(tbh it isn't a hard one to find , you only  need to have less than 4 card in your deck and use enticing, so you should already know of it )

I did it , over 100 !

Cool , short and adictive game, congrats on the developer !