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TheZetaman

69
Posts
3
Followers
62
Following
A member registered Aug 17, 2021

Recent community posts

I was getting a massive headache from the screenshakin

Great game. I want a full release for sure. It's giving Paper Mario vibes with the art and the gameplay while it can get a little repetitive, with some more stuff could make for a great roguelike

Short, cute and fun. Love it

I am curious if this game will have an update at any point. Just want to know if we might be able to anticipate a full release

Man that secret level is brutal

Yeah I can see what you mean about the clock. I do think it would help especially the further you go along since the day can sometimes feel really short although that is maybe the intention.

As for the Superpower Cards, yeah having them in the encyclopedia would be nice. I meant more so like a screen that showed all your current movement options like in the options menu to refresh players if they haven't played in a little while. It would be faster than reviewing all the superpower cards individually after a certain point.

The actual tips I was referring to were like maybe hints at good combo ideas or explaining how random debris shows up every once in a while. Just small little snippets that would maybe fit between segments of the game like maybe when your total is being calculated for the day. The issue there might be that the animation may need to be longer for that to really be feasible so maybe not worth it. Just an idea though.

Amazing. Art pops, gameplay is addictive. The gameplay loop feels perfect for a farming sim. I do think it would be nice to have a day clock somewhere on the screen since night would often come up when I least expected it. Additionally something to the effective of a tips/ability guide in the menu would be really nice much like the other parts of the encyclopedia. Honestly I would love to play this on Nintendo Switch after it is finished for PC and iOS since it seems like a perfect fit. Can't wait for the full release!

Love the concept and the vibes but the execution feels very off to me. There are times where random camera jerks will drop blocks way ahead of intended (sometimes even offscreen). Just makes for a frustrating experience with an otherwise solid premise

Such a cozy experience

Getting a bit of a weird bug with the scene where you starting falling down. After the first section, the game instantly warps me in front of the sniper that is in the diagonal drop section. Love the concept and gameplay. Hope to play a full version/improved version

I would love to know how far along this project is at this point. 

Incredible work!

Great demo but I wish there was a good way to track down spots that you missed. Either a button that makes spots glow that aren't clean or maybe a map?

Played the game twice to get both endings. I enjoyed the game and definitely would say to make a full length version. I love the concept. I would note it doesn't run well via the itch client but way better on an actual web browser. It actually doubled the performance

The demo for this was pretty compelling. I did have some trouble playing with a gamepad just because the game was more focused on keyboard controls but got through it. Also took me a while to figure out how to recruit Tama since I didn't have any clear directive as to how that functioned. Would love to play a full version on Switch since this seems like a perfect game for that platform.

can't seem to play it unfortunately. apparently unable to parse

Toree/10

Charming and fun.  I would love a full version which it seems you are working on. Amazing work and I will have to check on more soon!

Short and sweet. Exactly what I wanted from this and exactly what I got.

Such a powerful game discussing the impacts of decisions and overall what war does to people. Beautiful. 

Wow this is actually amazing. I came for picross and I stayed for actually fun characters. Just wow.

I am curious as to how to navigate the secret menu in the game...I stumbled into it but couldn't do anything unfortunately.

Really fun game. If there were ever a larger version of the game, having several paths you can go down might make things interesting since it can feel just random with little to no control over the process.

I do think there is a lot of potential to this. I am a bit confused however as to what the controls are. I was unable to pull up any menu to find them. It would be nice to have them in the demo itself or here on this page because I would love to actually be able to play this. Thank you.

Very reminiscent of Okami or Wonderful 101 and it is pretty solid. Great work.

Fun but very unfair in my opinion.

concept is solid. I personally just didn't like how melee attacks were somewhat worthless near the end. The enemies can begin attacking even from outside the viewable area leading to unreasonable deaths and being kinda confused by the leveling system. Lot of potential that I would like to see improved on.

interesting twist on the classic format. Despite ending on a "fatal error" great time.

Fun little experience. Great work!

Great game! Visuals and gameplay/concept is on point. Really do hope this become a big game on steam.

great concept but my brain is definitely too small to get through it. Great work

This seems like a great game if only I was actually good at it. Great work for creating a great sense of challenge. The music, sound design, gameplay, story and visuals are all really compelling. Can't wait to see more!

music was great although I felt it was somewhat unclear on how the stars moved although given it wasn't much of a challenge didn't pose to be a big problem. Great for a first work and am interested where y'all go in the future.

Seems like a really fun concept if you can get into it..I however am probably not the demographic which is unfortunate given the great art.

It was a little challenging to find the gamefile since it wasn't recognized by itch.io but I can say this was a very challenging but very good game.

Amazing work as always!

Pretty great game honestly. I do wish I could play it on a larger display than the small box that you get when downloading it from itch.

There is a lot of potential in this type of game. I did have a few issues with my time probably due to my device I am running it on. It initially had a terrible frame rate due to the use of high quality graphics. Mix a poor frame rate with precision platforming (which for me didn't really work correctly because of the momentum) and it made it difficult for me to enjoy. I really do hope this project goes places since I would love to play it in the best way I could but right now I think it needs some adjustments for users who lack high power machines. Even providing some documentation about minimum specs for the game or even for different "performance" modes would greatly help.

This game left me wanting more but at the same time not. It is a very detailed and very "disgusting" world but it works. Somewhat unclear as to the goal when I began but it did grow on me a bit. I do wish there was more to do and to hopefully have a version of the game that can run easier on weaker hardware. Besides those minor gripes, looking forward to what you have to offer next.

I am currently trying to play this game but it won't open in full screen no matter how I mess with the settings. Any tips or tricks?