I was getting a massive headache from the screenshakin
TheZetaman
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Yeah I can see what you mean about the clock. I do think it would help especially the further you go along since the day can sometimes feel really short although that is maybe the intention.
As for the Superpower Cards, yeah having them in the encyclopedia would be nice. I meant more so like a screen that showed all your current movement options like in the options menu to refresh players if they haven't played in a little while. It would be faster than reviewing all the superpower cards individually after a certain point.
The actual tips I was referring to were like maybe hints at good combo ideas or explaining how random debris shows up every once in a while. Just small little snippets that would maybe fit between segments of the game like maybe when your total is being calculated for the day. The issue there might be that the animation may need to be longer for that to really be feasible so maybe not worth it. Just an idea though.
Amazing. Art pops, gameplay is addictive. The gameplay loop feels perfect for a farming sim. I do think it would be nice to have a day clock somewhere on the screen since night would often come up when I least expected it. Additionally something to the effective of a tips/ability guide in the menu would be really nice much like the other parts of the encyclopedia. Honestly I would love to play this on Nintendo Switch after it is finished for PC and iOS since it seems like a perfect fit. Can't wait for the full release!
The demo for this was pretty compelling. I did have some trouble playing with a gamepad just because the game was more focused on keyboard controls but got through it. Also took me a while to figure out how to recruit Tama since I didn't have any clear directive as to how that functioned. Would love to play a full version on Switch since this seems like a perfect game for that platform.
concept is solid. I personally just didn't like how melee attacks were somewhat worthless near the end. The enemies can begin attacking even from outside the viewable area leading to unreasonable deaths and being kinda confused by the leveling system. Lot of potential that I would like to see improved on.
There is a lot of potential in this type of game. I did have a few issues with my time probably due to my device I am running it on. It initially had a terrible frame rate due to the use of high quality graphics. Mix a poor frame rate with precision platforming (which for me didn't really work correctly because of the momentum) and it made it difficult for me to enjoy. I really do hope this project goes places since I would love to play it in the best way I could but right now I think it needs some adjustments for users who lack high power machines. Even providing some documentation about minimum specs for the game or even for different "performance" modes would greatly help.
This game left me wanting more but at the same time not. It is a very detailed and very "disgusting" world but it works. Somewhat unclear as to the goal when I began but it did grow on me a bit. I do wish there was more to do and to hopefully have a version of the game that can run easier on weaker hardware. Besides those minor gripes, looking forward to what you have to offer next.