I feel like this would be amazing if there was a toggle to make it easier (for a worse score or making you have to play the game longer). I can easily blast through like half of B rank but processing the buttons is really hard for me given some look really similar color wise making failed inputs incredibly rough on the timer. Honestly an improved mobile version of this game would be quite popular imo
TheZetaman
Recent community posts
Yeah I can see what you mean about the clock. I do think it would help especially the further you go along since the day can sometimes feel really short although that is maybe the intention.
As for the Superpower Cards, yeah having them in the encyclopedia would be nice. I meant more so like a screen that showed all your current movement options like in the options menu to refresh players if they haven't played in a little while. It would be faster than reviewing all the superpower cards individually after a certain point.
The actual tips I was referring to were like maybe hints at good combo ideas or explaining how random debris shows up every once in a while. Just small little snippets that would maybe fit between segments of the game like maybe when your total is being calculated for the day. The issue there might be that the animation may need to be longer for that to really be feasible so maybe not worth it. Just an idea though.
Amazing. Art pops, gameplay is addictive. The gameplay loop feels perfect for a farming sim. I do think it would be nice to have a day clock somewhere on the screen since night would often come up when I least expected it. Additionally something to the effective of a tips/ability guide in the menu would be really nice much like the other parts of the encyclopedia. Honestly I would love to play this on Nintendo Switch after it is finished for PC and iOS since it seems like a perfect fit. Can't wait for the full release!
The demo for this was pretty compelling. I did have some trouble playing with a gamepad just because the game was more focused on keyboard controls but got through it. Also took me a while to figure out how to recruit Tama since I didn't have any clear directive as to how that functioned. Would love to play a full version on Switch since this seems like a perfect game for that platform.
concept is solid. I personally just didn't like how melee attacks were somewhat worthless near the end. The enemies can begin attacking even from outside the viewable area leading to unreasonable deaths and being kinda confused by the leveling system. Lot of potential that I would like to see improved on.