Oh man, that does sound like a potentially (very) emotional game, but well worth the effort if you decide to pursue it. I'm curious to see how this goes! Good luck to you too!
thirdmike
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Man do I love time travel stories. I'm curious to see how you adapt the game to fit the "whether it comes to pass or not" part. Do the things that happen to your object reinforce the time loopiness/the idea that the past and future are concrete so that you have to work toward some kind of preset condition? Or does every change imply a "you crush the butterfly and everything is changeable" time travel rule?
This would be my first game jam, so I've no idea how close I'll get to making something finished, but I love having a goal. I'm currently working with the idea of a computer program, starting with something really small that gets integrated into larger and larger programs over time. What kinds of bugs would persist (one might think of them as artifacts, eh?) from version to version? My hope is to play with the conceit of AI and its emerging consciousness, how a text file might grow and compound into something immeasurably complicated.