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thirteen37

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A member registered Jun 11, 2020 · View creator page →

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Thanks for reporting!

I've just uploaded a fix. It seems to be some breaking change in the audio API. I haven't had the chance to review the latest API changes in detail, so please let me know if there are any further issues!

Please try the new version 1.2 and let me know what you think! I've fixed the settings issue, sped up the blaster sounds 4x, and added a previously unused ship explosion sound.

Thanks for taking the time to share your feedback!

The sound effects are based on the original game, which understandably is limited given the Arduboy hardware. There's also a chance I messed up the port since I never heard the original SFX, only inferred it based on the code. I agree the blaster sounds are annoying: 0.5 seconds is way too long, and the Doppler effect doesn't help. Let me see how I can tweak it and better use Playdate's extensive sound SDK.

Saving settings... oops. I had that on my to-do list and forgot about it :)

Thanks for the tip. I've uploaded a new version with `buildNumber` set. 

The docs seem to indicate it's optional.