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Thlok

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A member registered Aug 17, 2024

Recent community posts

Also found out that Stomp causes hit enemies to play the stun animation but doesn't actually stun them, which basically just hides their attack animation.

(1 edit)

The general skill "Recovery" says that it cancels on hit in its description, this doesn't happen and the status remains up even after taking damage. Not sure if this happens with any other skill that cancels on hit, though.

Fighter's skill "Stomp" does not mention that the skill's stamina cost increases per rank, This is only really an issue because no other skills in the fighter kit increase in stamina cost like that and there's no way to downrank abilities besides resetting them with a tome of unlearning afaik.

Played the game a little more and got significantly better at it, I think the game's balance is fine for the most part but it's just a few enemies that are a bit over-tuned and deal way too much damage, mainly the "Miasma" enemy.

The DoTs some enemies apply also feel ridiculously strong on top of their already high damage, too. I keep dying really quickly to the Siphoning Leech DoT.
The dungeon overhaul IS really cool, though. Love the new enemies but I do wish some things were toned down a bit.