Thanks for hosting this game jam! I have a game idea with a Thanksgiving theme, but I can't have the game finished before the deadline.
thoughtstream
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A member registered Feb 13, 2021
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I have used unity for about a year. When you use a cube, a sphere or any of the other common 3D game objects, there are no problems adding a rigid body.
I suppose you might be right about opposite gravity, because that was my first thought, but I just didn't know how to reverse the gravity again, because I am not an expert.
I am most comfortable with 3D games. When I model objects in Paint 3D and import them to unity as fbx objects, they do fine if I add a mesh collider. However, when I add a rigidbody they float off into space (the Y axis increases continually) when I hit the play button. Do you know about this problem and how to fix it?