Well today I managed to break my keybindings, probably by trying to assign a key and then trying to leave with ESC. I only realized after hours of playing that I would no longer be able to save. And that's exactly what happened. After I emtptied a 15-floor dungeon, and I mean emptied, I carried everything out and sold it. All for nought. I'm a bit frustrated...
THplusplus
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A member registered Jul 26, 2017
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Axu community » Bugs · Created a new topic 0.7.0b: InvalidOperationException in Journal.OnNPCDeath_CheckQuestProgress
Hiho,
I found the following in Unity's output_log.txt.
InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List`1+Enumerator[Quest].VerifyState () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1+Enumerator[Quest].MoveNext () [0x00000] in <filename unknown>:0 at Journal.OnNPCDeath_CheckQuestProgress (.NPC n) [0x00000] in <filename unknown>:0 at BaseAI.OnDeath (.Entity ent) [0x00000] in <filename unknown>:0 at Stats.Die () [0x00000] in <filename unknown>:0 at Stats.ApplyDamage (Int32 amount, Boolean crit, Color col, Boolean bloodstain, Boolean noNumber) [0x00000] in <filename unknown>:0 at Stats.CalculateDamage (Int32 amount, System.Collections.Generic.HashSet`1 damageTypes, Boolean crit, .BodyPart targetPart, Boolean ignoreArmor, Boolean ignoreResists) [0x00000] in <filename unknown>:0 at Stats.TakeDamage (.Item weapon, Int32 amount, System.Collections.Generic.HashSet`1 damTypes, .Entity attacker, Boolean crit, .BodyPart targetPart, Int32 sevChance) [0x00000] in <filename unknown>:0 at CombatComponent.PerformAttack (.Stats target, .Hand hand, .BodyPart targetPart, Int32 sevChance) [0x00000] in <filename unknown>:0 at CombatComponent.Attack (.Stats target, Boolean freeAction, .BodyPart targetPart, Int32 sevChance) [0x00000] in <filename unknown>:0 at Entity.AttackTile (Int32 x, Int32 y, Boolean freeAction) [0x00000] in <filename unknown>:0 at Entity.Swipe (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 at Entity.EntityBasedDecision (.Cell targetCell, Int32 x, Int32 y, Boolean stopSwap) [0x00000] in <filename unknown>:0 at Entity.Action (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 at PlayerInput.Action (Int32 x, Int32 y, Int32 wx, Int32 wy) [0x00000] in <filename unknown>:0 at PlayerInput.SingleInput () [0x00000] in <filename unknown>:0 at PlayerInput.HandleKeys () [0x00000] in <filename unknown>:0 at PlayerInput.Update () [0x00000] in <filename unknown>:0
Yes, I killed a Quest NPC, and yes, I enjoyed it ^^
Great game, but you've got to do something about those Quest bugs..!
Cheers