When sequel?
Threeli
Creator of
Recent community posts
There’s so much I want to do with the idea! A ton of the sim was trimmed to get the prototype done for school. (I don’t want to blame school, it’s mostly that I was feeling through what I wanted the game to be…)
Now I have a lot more time. I plan on fixing up this version a little before the steam release. So I’ll let you know when it’s got some of the sim flavor back in!
You’ve caught me! The art is getting closer to what I want / envision. As I draw more cards I’m developing “rules” to follow. However, I do plan on animating the cards after 1.0. It’ll just be a few frames of hand squiggling.
Some other stuff will likely change (visually) over time. The difference between the board, menus, and cards is really jarring at the moment. But yeah, visuals are an element I want to work on more.
Absolutely, what I'm calling 1.0 will essentially be a very early-access state (or yes, it maybe more appropriate to call it a vertical slice.) From there I plan on taking time to rewrite a few large portions of the underlying systems to support both more flexibility and more advanced processing of individual cards.
If I haven't at any point made it clear - this is a final project for school, so I have some specific milestones I have to hit. It is however, my project entirely as I'm running a solo "team" so I can continue to develop it however I please. As for the demo, that's very much going to happen next month. You will be among the first to have access to it. I'd very much like to hear your thoughts!
It certainly feels like there something to it, even if it is as you suggested, in an unfinished state. I found myself clicking and clicking and restarting repeatedly, haha. I understand resource gathering when I see it, at least.
I'll check out some of your other stuff too, but I was just drawn to this one because of the tag line!
It's the final project for my bachelors, so I'm really very excited to work on it. They've afforded me an incredible amount of agency to work on what I want. Unlike usual where I got radio-silent for long stretches of time, I have to keep this page updated with my work consistently!
Yeah, you've got the idea right. It's mostly about exploring the cards you're dealt and learning how they work and react to others. It forms a little ecosystem on your board, and you have to prevent it from collapsing.
Thanks for already responding! I'm still waiting on this TTRPG you're working on! Any news?