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ThroneButtCole

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A member registered Jun 01, 2016 · View creator page →

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(2 edits)

Here's another character suggestion:

Engineer

Appearance: Engineer is a male human with a robot arm. He wears two pairs of goggles. (One worn on his forehead, one on his eyes) He also wears a bandanna.

Weapon: Engineer Wrench- the engineer wrench is a wrench that, when swung, can extend if you click again. It also does the damage of one and a half wrenches.

Passive: Gets followed by a snow tank with a green eye. The tank will take out enemies for free. The engineer has 8 health, but takes 150% projectile damage. (Always round down, like Rebel's portal healing) If a tank dies, your max health goes down by 2. A new tank spawns in the next level. The tank's projectile type is random but is always low tier. The tank tears through any terrain -like hammerhead- and always stays close behind you. You don't die or get damaged if you get caught in the death explosion, but enemies will. You also gain 1 max health after every level.

Active: Hop in the tank. It takes five seconds to get in the tank and can only be used one per area. While in the tank, you have 20 health and infinite ammo. You have a whole minute to use the tank. Your projectile type is that of that tank. If the tank dies with you in it, the tank explodes and Engineer dies. If you survive, you don't get the AI tank until the next area. (Unless it's a one level area)

Throne Butt: Tank respawns in the next area, no matter the level count. It also has higher tier projectiles.

Ultra A- Abiotic Friends: A new Tank spawns every level, but you still only get one active per area. (Even 1 level areas now)

Ultra B- Driver's License: Hop in the tank every level, but the tank only has 10 health. You don't die when it dies though; your max health is only subtracted by 4.

Ultra C- Powerful Turret: High tier projectiles with 150% the fire rate. It also can now shoot out two projectiles at once like Steroids.

Ultra D- Golden Tank- Shoot a missile every 5 seconds and blow up larger, neither of which damage the player. Also, Golden Tank has double HP. But now it takes 10 seconds to get in the tank.

Never thought of that! Cool way to look at it!

I hope Chubs actually gets made into a character.

Love the IDPD clones suggestion!

(5 edits)

Here's a character concept:

Boys

Appearance: Boys is a two headed hominid who wears overalls. Boy 1 is the left head and Boy 2 is the right head. They have elongated heads and necks and Boy 2 has plutonium barf left on his mouth.

Passive: Boy 1 has 6 health, while Boy 2 has 4. Boys has 3 weapon slots; Boy 1 has 2, Boy 2 has 1. You begin playing as Boy 1 with the pistol, when Boy 1 dies you play as Boy 2. While playing as Boy 2, you have no weapons to start. You do not permanently lose the weapons Boy 1 was using, but you cannot use them as Boy 2. You also cannot use Boy 2's weapon while playing as Boy 1. You get to play as Boy 1 again in the next level at 1 health. When Boy 2 dies, you're dead. In the next level, Boy 2 loses his weapon permanently.

Active: Boy 2 uses rads to barf out ammo and health. Boy 2 can barf while playing as either of the Boys. When you play as Boy 2 however, he has the chance to barf out low to medium tier weapons.

Throne Butt: Both characters can freely select one of the three weapons they have collected , and Boy 2's weapon doesn't disappear after a level.

Stomach Ache- Ultra A: No rad consumption for barfing, but there is a cool down for it.

Professional Puker- Ultra B: Boy 2 barfs high tier weapons, more ammo, and more health for the same rad amount.

Full Stomach- Ultra C: Boy 2 throws up two weapons along with regular drops every time you barf for 150% the rads.

Projectile Vomit- Ultra D: Boy 2 throws up projectiles along with regular drops for 200% the rads. This means you could possibly barf out an SPC shot, or you could just fire a revolver shot.

I'm not sure if this character would be overpowered or underpowered, but feel free to tweek Boys and their stats to your liking. You are the developer, after all!

Thanks for taking the time to read my suggestion! I love your mod and each new addition makes it feel better and better!