Don't worry, sane users have that "defender" thing long disabled :D
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ThunderOwl
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Hello! Thanks a lot for checking my doings, I really appreciate that. Well, I am a family man, with a day job (electronics engineer), and, making things in Unreal Engine is my "side thing", although, it might be dominating a bit lately... :))) So, I am not a "professional" as in working full time, no. But, Unreal Marketplace assets making is my second job, that's true. Experience (and discipline!) I gain when making assets, I will eventually use on my dream project, roguevelocity3d.com
Here are various my shenanigans through the years (4 years, btw):
https://www.youtube.com/user/Latvian3Dman/videos
Hello, everyone! Merry Christmas!
I released this mini-game / tech-demo as a Christmas present (or, pay what you wish) for community!
Some of you might know me as an Unreal Engine Sci-Fi assets author, some of you might know me as a Cockpit Addict. Both points are true, but, this "Rogue Xmas 3D" is my first try to post something playable to all public (not just to Unreal Engine users, in assets case).
There are no goals in this game, just flying action fun! Enjoy! ;-)
>> Rogue Xmas 3D << (Link to page)
I finally dedicated some time to play this, it is fairly competent space shooter basis in here :) I played up to 3rd ring (then died). I like visuals of enemies (and allies that later comes too), and mostly all visuals (maybe cockpit needs some more), controls dynamics seems fine. I know it was time restricted project, but would be nice if it gets further. One thing that I would prioritize - make enemies death "non-instant-disappearing". Some falling apart in pieces would be more immersive :) Thank You for this project, it is fun :)
Bought this game yesterday (if 2 dollars can be called "bought"), had just some 10 minutes with it, and - I like it a lot! Exactly what I expected, super quick access arcade-ish 3D shooting. My special respect for implementing plugin for proper controller configuration, Thank You for that. I played my first quick test with mouse, but I am always declaring that such games has to have flightstick support, even if at the end of the day you understand that maybe it makes more sense with mouse. As a "dev to dev" question, is this on some template/kit based? If not - you should consider to make a asset template from this! :-) Thank You for game. Soon will tell about it on my blog ("Cockpit Games" themed) and twitter.
Thank you for this very first demo!! Sure, it is early version, but basic fun is in! :)
Will try to figure out, can I use some re-mapper, emulator, to fly it with flightstick. And, for very casual sessions - mouse steering is a must. I hate gamepads :) Have them, but just for reasons if nothing else works :)