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Thursday Garreau

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A member registered Jan 22, 2019 · View creator page →

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Also, unrelatedly: I love the reframing some of the old U'Duasha material gets in the Iruvian glimpses throughout! 

I love nearly all of this! I've got one question about the new version of Pushing Yourself, though - why is there no "spend some Stress for a bonus die" option? That classic 2 Stress for +1D push is where most of the Stress my players typically earn comes from, so I was surprised to see it gone.

this looks spectacular already!

Thanks so much! I'll get you back when I'm able <3

I'm sorry to beg, but is there any chance of some Community Copies being put up?

I can't wait to see it!

Thank you for this offer! I'd be honored if you translated my work, I'm glad it spoke to you.

Oh, The Gas Station is spectacular! Thanks for pointing me to it.

Sci-fi horror is always a classic, doing a mini-Alien/Mothership sort of thing, but I also wouldn't one of these with some cybernetic items?

This is awesome! A couple things:

  • small typo, Advancement: "if you are KO'd by survive" should probably say "if you are KO'd but survive", I think?
  • Would you ever consider a sci-fi equivalent? I'm always glad to have a microgame like this in my back pocket.

Killer stuff! Clear and concise.

I'm a huge fan of Microscope and Street Magic, and this is a wonderfully elegant little tool in the same vein - well done! Treating your palette as a roll table is a truly inspired move <3

The worldbuilding and art in this is exceptional; I'd honestly kill for a TTRPG in the same setting! A Dark Heresy to your 40k, as it were.

While I've yet to get A NOCTURNE to my table, I've spent the past five years running a variety of other Forged in the Dark games, and I think this one stands head-and-shoulders above all the others except Songs for the Dusk. I think it avoids a lot of common pitfalls (cleaving too closely to Blades, having thin re-skins of that game's playbooks, etc), and all of the wholly-original stuff here is confident, compelling, and unique. I know several other designers who cite it as an inspiration for their own FitD work!

Absurdly excited for this, and to always see more downtime stuff for Mothership <3

Rad! Thanks again for such a cool scenario <3

Thank you so much!

They're in the handouts PDF, right after the playbooks!

I appreciate you looking for non-AI alternatives! Every little bit helps, and creatives do best when they act like a team, IMO.

Openverse lets you search through a Creative Commons image database, with checkboxes for images you're allowed to modify and/or use commercially. Unsplash has a license that enables commercial use. "Public domain" and "Creative Commons" are the magic words you're looking for here. If you want very specific things, 15 minutes of simple photobashing can still create incredibly evocative work.

There are millions of images in the public domain that you can use without modifying. I think doing that makes a lot more sense than using tools that can only function when allowed to steal from countless artists without giving them credit, and being a new designer doesn't give you a free pass from people who worked very hard to get good at making art for real. 

Really frightening and cool!

I think it's a real bummer to allow people to use algorithms built on mass uncredited theft from other creatives. Isn't the whole thrust of a game jam to make something yourself?

I'd really love to see a character sheet laid out for this eventually. It's a little tough to imagine an easily-legible reference for 9 characteristics, each at 1x/3x/5x... that's a lot of numbers!

Steampunk Conspiracy or Solarpunk Utopia definitely hook me the most! I've got other options for all the others (even if I do always like to see a Supernatural Investigative Agency).

thank you for this!

This is such a delightfully versatile little scenario!

A small error catch for Legends: it uses "Incantation" in a few places for what seems to just be Spells.

I would LOVE that!

Very jealous of this one, it looks great!

The phase-based play here is super cool! I really love this. Just one question: what does Advantage refer to the few times it comes up?

I've tried and failed to make an XCOM-alike 24XX game many times. Thank you for this - it's killer how versatile you made it, and Tension's a really elegant mechanic!

This kicks ass! It's one of 24XX's best.

This is something incredibly special! Thank you for making it.

This is super clever stuff!

Just want to say I still think of how cool this one is often!

The variety of satisfying character options here is really impressive! A lot of 24XX games struggle to nail one power fantasy in their space constraints, and here you knocked out a ton.

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This is really killer stuff! Your factions are a ton of fun, and this gets me most of the way to 24XX: Terror from the Deep...

This is tagged "motherhip", rather than "mothership"!

I quite like the look of this, but don't entirely understand what "strike" means here as part of the rules. What happens when you strike an Approach?

Small typo: the playbooks all say "Advancedment," rather than "Advancement."