Wow, loving all of your games.
If you want to collaborate on any game jams soon, let me know. I'm a musician and would love to work with you!
Thxrst on discord.
Thxrst
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Ended up having lots of fun with this one, after some angering first minutes not understanding the controls. (M's and W's confused me a bit too)
If you were to take this further, I'd suggest using WASD and then E and Q for the actions rather than X and C.
(Favorite part is definitely the hover graphics when you have a row selected with a tool)
Hunted down my best high score.
Really cool prototype given how quickly you made it.
Some initial things that need to be addressed though are as follows:
-Sometimes, left/right movement will lift your character slightly off the ground, making Jumps feel weird.
-Obstacles and speed start very fast. I think it would be more fun to have a simple start, that gradually adds difficulty.
-Since there are platform gaps so often, the player should be able to control how high they jump by tapping vs. holding the space bar.
-Robot obstacles with their arms out make for some strange hitboxes.
GreenGoat! My good friend.
As I'm returning to game dev a year after this jam, I'm PLEASANTLY surprised to see how strong your other games are! I've had so much fun replaying this, and diving into ASCEND.
I'm hoping to get started on a new game jam soon, as was wondering if you want to team up at all?
Please reach out on Discord if you're interested! @Thxrst#1906
Hey dest1337, I can't figure out how to message people on itch.io, but I wanted to ask if you'd be interested in teaming up for a game jam sometime?
I was in the game jam with you when you made Rectone, and thought it was so cool, and I see that since then, you've made some more awesome games.
It looks like we've both taken a step away from dev for awhile, and I'm hoping you might be ready to jump back into it. Call me crazy, but I think we could make something pretty cool together :)
Message me on Discord if you see this: Thxrst#1906
(If we can't team up, take this as a compliment. Your game design is memorable)
<3
Hey Miles,
Great entry! Perfect fit for the theme and an interesting concept. The music was at a good volume, though I would have enjoyed some sound fx when pushing birds/snakes/alligators away. And maybe an egg crack sound when I lose? Graphics are a good fit for this style, though the trees kinda look like you changed the color of the clouds. If you were interested in continuing work on this game, I would recommend looking into having the enemies spawn in random intervals, rather than at set times.
Lastly, and most important, let me JUMP! I was slamming spacebar when the birds were overhead but I couldn't jump up to fend them off.
Great work overall,
-Thxrst
Neat idea, and could be built out into a farming feature for a survival or farming game. Some simple areas to improve would be adding audio, making the buttons react to me hovering over/clicking them. And providing a bit more info about how much water a plant needs, what the finished state of the tomatoes will look like so we know when to harvest..
All in all, it's short and sweet. Great entry for a one-week jam.
Best,
-Thxrst
Awesome game, really cool idea.
If you wanted to continue past this jam, some polish would go a long way.
Audio is probably the first area that you could significantly improve with little effort. Just turn the volume of asteroids striking earth/your ship to about half of what it is now. And then add some variety to the music.
Bravo,
-Thxrst
Hey there!
This game has a great look to it and the controls feel great.
I'm also participating in the game jam and can honestly say your game looks much better than mine.
If you have the chance to revisit any mechanics in the game, I would make sure that the player is bound to 1 of 3 positions. On the first level, you can just fly to the bottom of the screen and avoid everything. On the second level, you can do the same but on the top of the screen. And the third level for me, made it impossible to dodge balloons because I was in one of FOUR position on the screen, all of which overlapped with a balloon's path.
Well done, hope to see more of your stuff in the future.
-Thxrst
GreenGoat,
I've been playing and rating all of the games and yours stands out as an absolute gem. It's a spectacular idea for the theme, the controls are snappy, intuitive, and have great sound effects. Music fits the game. Puzzles are well thought out and steadily increase in difficulty. Art is simple and extremely effective. Introducing the pass-through walls by simply telling us how to restart is clever.
You will receive a great rating from me!
(If you're looking for constructive feedback, the level pictured in this page's third screenshot was difficult for me because the brick pattern makes it a bit difficult to picture each separate tile. Otherwise, impressive work. I love you)
-Thxrst
Hey, honestly a pretty awesome game! Here are my thoughts.
The Good:
-Graphics and animations are neat for the bunnies.
-Music/SFX are simple and don't distract from gameplay
-Basic mechanics are simple, even with no tutorial
-Though others disliked the accelerating movement, I think it was the right choice, otherwise the game would be too easy
Areas to Improve:
-Map seems to have no limits, but the bunnies only spawn in the main area. Perhaps put a fence around the playable area. (Or maybe there are distant bunnies and I didn't explore enough)
-Though a tutorial isn't necessary, some mention of the Stamina system would have been nice. Like, "Moving uses stamina, Eating bunnies restores stamina"
Overall, really cool project, hope it was fun to make!
-Thxrst