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Thxrst

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A member registered Aug 08, 2021 · View creator page →

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Wow, loving all of your games.
If you want to collaborate on any game jams soon, let me know. I'm a musician and would love to work with you!
Thxrst on discord.

Love that last idea. A plant that isn't harvestable, but adds a 1.5 mult to adjacent plants?  Adds a new dimension of gameplay, where plant layout matters.

Nicely polished, but I found myself spending 58 of my 60 seconds watering every day.  Is there anything I was missing/hadn't unlocked yet?

Fun idea. I think what you need is 3 lives, so you can retry a level once or twice before being sent back to level 1.

Only criticism is the jumping noise is too loud (and I think is also the level-complete noise).   I'd be trying for level ten if the sound hadn't annoyed me into quitting.

(1 edit)

Ended up having lots of fun with this one, after some angering first minutes not understanding the controls. (M's and W's confused me a bit too)

If you were to take this further, I'd suggest using WASD and then E and Q for the actions rather than X and C.


(Favorite part is definitely the hover graphics when you have a row selected with a tool)

Hunted down my best high score.


The autoclicker didn't work for me, but I managed to get 50 billion points anyway :)

WOAH wave 13, I seeeee you

Really cool prototype given how quickly you made it.

Some initial things that need to be addressed though are as follows:

-Sometimes, left/right movement will lift your character slightly off the ground, making Jumps feel weird.
-Obstacles and speed start very fast. I think it would be more fun to have a simple start, that gradually adds difficulty.
-Since there are platform gaps so often, the player should be able to control how high they jump by tapping vs. holding the space bar.
-Robot obstacles with their arms out make for some strange hitboxes.

Given how quickly you were able to make this, it's a really neat entry for the jam.
If you find time after the jam to continue working, I would recommend simplifying things like Camera Behavior, Movement Speed, Control Optimization, and Level Design.

Cheers!

-Thxrst

GreenGoat! My good friend. 
As I'm returning to game dev a year after this jam, I'm PLEASANTLY surprised to see how strong your other games are! I've had so much fun replaying this, and diving into ASCEND.

I'm hoping to get started on a new game jam soon, as was wondering if you want to team up at all?


Please reach out on Discord if you're interested!   @Thxrst#1906

Hey dest1337, I can't figure out how to message people on itch.io, but I wanted to ask if you'd be interested in teaming up for a game jam sometime?
I was in the game jam with you when you made Rectone, and thought it was so cool, and I see that since then, you've made some more awesome games.  

It looks like we've both taken a step away from dev for awhile, and I'm hoping you might be ready to jump back into it. Call me crazy, but I think we could make something pretty cool together :)

Message me on Discord if you see this: Thxrst#1906

(If we can't team up, take this as a compliment. Your game design is memorable)
<3

Hey Tory, do you have any previous projects that I can look at?

Everyone who is signed up for the jam gets to rate the other games. If you're on the Jam page, click on submissions, and it will show you all of the games you haven't rated yet.
Hope that helps,
-Thxrst

Ah, to clear up what I meant. I was flying BENEATH the map. There's the top lane, middle lane, bottom lane, and then me flying in the clouded border, underneath all spawning enemies.

Hey Miles,
Great entry! Perfect fit for the theme and an interesting concept. The music was at a good volume, though I would have enjoyed some sound fx when pushing birds/snakes/alligators away. And maybe an egg crack sound when I lose? Graphics are a good fit for this style, though the trees kinda look like you changed the color of the clouds. If you were interested in continuing work on this game, I would recommend looking into having the enemies spawn in random intervals, rather than at set times. 

Lastly, and most important, let me JUMP! I was slamming spacebar when the birds were overhead but I couldn't jump up to fend them off. 

Great work overall,
-Thxrst

Neat idea, and could be built out into a farming feature for a survival or farming game. Some simple areas to improve would be adding audio, making the buttons react to me hovering over/clicking them. And providing a bit more info about how much water a plant needs, what the finished state of the tomatoes will look like so we know when to harvest..
All in all, it's short and sweet. Great entry for a one-week jam.

Best,
-Thxrst

Awesome game, really cool idea. 
If you wanted to continue past this jam, some polish would go a long way. 
Audio is probably the first area that you could significantly improve with little effort. Just turn the volume of asteroids striking earth/your ship to about half of what it is now. And then add some variety to the music.
Bravo,

-Thxrst

Hey there!
This game has a great look to it and the controls feel great.
I'm also participating in the game jam and can honestly say your game looks much better than mine.

If you have the chance to revisit any mechanics in the game, I would make sure that the player is bound to 1 of 3 positions. On the first level, you can just fly to the bottom of the screen and avoid everything. On the second level, you can do the same but on the top of the screen. And the third level for me, made it impossible to dodge balloons because I was in one of FOUR position on the screen, all of which overlapped with a balloon's path.

Well done, hope to see more of your stuff in the future.

-Thxrst

Don't want to come across as rude, but FYI, everything you mentioned is in the game, just later. Doorways and restart buttons are introduced about 10 levels in.

(Your idea about destroying certain walls with darkness level 3 is genius. Would add a whole new dimension!)

-Thxrst

GreenGoat,

I've been playing and rating all of the games and yours stands out as an absolute gem. It's a spectacular idea for the theme, the controls are snappy, intuitive, and have great sound effects. Music fits the game. Puzzles are well thought out and steadily increase in difficulty. Art is simple and extremely effective. Introducing the pass-through walls by simply telling us how to restart is clever.
You will receive a great rating from me!


(If you're looking for constructive feedback, the level pictured in this page's third screenshot was difficult for me because the brick pattern makes it a bit difficult to picture each separate tile. Otherwise, impressive work. I love you)

-Thxrst

Hey, honestly a pretty awesome game! Here are my thoughts.

The Good:
-Graphics and animations are neat for the bunnies.
-Music/SFX are simple and don't distract from gameplay
-Basic mechanics are simple, even with no tutorial
-Though others disliked the accelerating movement, I think it was the right choice, otherwise the game would be too easy

Areas to Improve:
-Map seems to have no limits, but the bunnies only spawn in the main area. Perhaps put a fence around the playable area. (Or maybe there are distant bunnies and I didn't explore enough)
-Though a tutorial isn't necessary, some mention of the Stamina system would have been nice. Like, "Moving uses stamina, Eating bunnies restores stamina"

Overall, really cool project, hope it was fun to make!

-Thxrst

An instant favorite of mine. For the jam I made a similar game (genre-wise at least) but could never have dreamed of producing something so polished and unique. And the eerie music was a shockingly good fit. Bravo.

(Can't wait for more levels.)

Game looks great, UI really pops