Thank you for your kind words! I'm glad you like it :)
thydungeongal
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A short but fun Soulslike with a cool as hell retro aesthetic. The gameplay feels good and there's an amazing sense of atmosphere. The camera controls could use just a little bit of polish: on a controller the camera controls felt just a teensy bit too sensitive and the camera hugs a bit too close to the player character when locked on, meaning that I ended up backing up into a wall I couldn't see multiple times.
As others have said, I would absolutely love to see this being expanded into something bigger. Great work!
I absolutely adored the demo! I've been messing around with the trial of RPG Maker MV (and had already been looking at buying RPG Maker 2003 once my trial is over) and this game absolutely convinced me that I need to get RPG Maker 2003. Seeing what devs can do with the engine with enough dedication is just astounding (although I do realize I will have a steep learning curve ahead of me if I ever want to achieve anything this good).
Loved it, and I only have two very minor criticisms:
1. During the fight where you need to dodge the enemy's projectiles, it might be good if the game automatically set you to the middle tile at the beginning of the phase. The first time I played the fight the boss got a few hits in because I started on the left and thought that was the best place to be and because I simply couldn't move two tiles quickly enough to dodge the projectiles.
2. I can't, for the life of me, figure out how to get back to the good fighting bit after the end of the demo!? I may just be dumb and have missed something obvious, but I've tried using the orb thingy pretty much everywhere, so please, someone give me a clue.
Beyond that, an absolutely wonderful experience and I am really looking forward to the final version. <3