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thydungeonsean

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A member registered Jun 22, 2015 · View creator page →

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You are more than welcome to use it for anything you like. The source is included in the download. I haven't looked at it for a long time, but it would be very doable to modify in that way I think. I provided an email on the game page if you have any further questions.

Absolutely :)

Yeah, it relies more on imagination to fill in the blanks and just generating a ton of times and finding a few that stand out. Some people see pixel based guns and things too. I usually conceptualize them as side on views of space ships. Glad you like it.

Thanks! Oh cool, that is an awesome use for it. Glad you enjoyed.

Yes please do. I guess just consider it public domain. I didnt really think about a license when I made it. Attribution is nice but not necessary. If you make anything let me know. I'd planned on using it for something but haven't finished anything using it.

Basically it defines a framed area of the map that should hold the majority of a ship's pixels. Then adds some sticky points within that frame to act as the initial valid positions for components to stick to. Then throw a few hundred randomized components (not fully random, generated from the ships 'palette' of components), usually small rectangles and angles at it. There's a very messy algorithm determining when they successfully get added. And a few post generation things where it fills in some gaps and trims things up.

I'm pretty happy with the result at this stage, but there were a lot of other things I wanted to do. My last day of the jam was spent building the minimalist ui and packaging it. Glad you like them.