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Tiago1610
Creator of
Recent community posts
(...)De tirar o chapéu. Mas que profissional! Mas que competência! Mas que cuidado! Mas que CRITÉRIO! (...)
(...)Mas, do meu ponto de vista pessoal, vou dizer: É uma obra prima (...)
(...)Muito criativo, muito elegante e muito sofisticado ao mesmo tempo em que ele é comercial (...)
(...)MAS QUE VISÃO ARTÍSTICA ?! (...)
(...)É inovador e revolucionário , .. .sim é tudo isso mesmo (...)
(...)Deslumbrada, assombrada... Era tanta adrenalina correndo que acho que eu sozinha acendia uma árvore de natal(...)
(...)Eu me pergunto o que o pessoal anda tomando. Eu não sei o que é, mas é bem legal(...)
(...)Mostra de uma maneira muito bonita como esses momentos tristes ou alegres do dia a dia, que a gente distraidamente acha banais, é que são a verdadeira substância da vida(...)
The game is good but the level design and the way the elements of the game are planned create some flaws in the way the story presents itself.
It seems that the story was built in blocks with the first fight, the second fight etc.
but if the player decides to run away from the zombies (which is what I did playing for the first time) the fight he is obliged to participate in is not as difficult as it should be which can be a problem but nothing too critical, or that it would ruin the experience
It has a lot of potential
it would make me happy to feel that the story being passed is real(perhaps a narration accompanying the text would be a better use of the game's áudio)
The story is dark and edgy but the gamplay do does not reflect that the happy ending seems to have the same tone as the tragic ending (maybe if the happy ending had a happy color and the tragic ending remains black I wouldn’t have that impression)
I am aware of the bugs and am trying to remove them , but do not intend to change the game itself until after the voting date , about the tutorial ... I know there were lovely ways to use to make the turorial more didactic , but part of me thinks the tutorial should be even more obscure
Muito obrigado por seu tempo e por jogar
Thank you very much for your time and for playing
Rapadura is sweet but not soft
Unbelievable beautiful from start to finish unfortunately I could never finish without the help of the provided guide what I imagine to be my fault
art style: beautiful to cry
Music: The icing on the cake deserves a prize just for that
Final grade 10/10
would play again if I forget the answers and wanted a challenge
If (powerpoint were gamified)
From the game image I expected something like power point simulacra but the parts that provided some immersion seemed rather out of immersibility.
example:when my tablet pen on the pc gets misaligned i have to go through a process similar to "click on blue avoid red" and I imagine that if my pc got infected by the new skynet and i had to fix it by clicking here or over shuld took an interference similar to the one already present in Windows.
I like the idea that you would have to wallow in a very deep presentation full of developer life stories to make progress in the game (but really shouldn't even be there) so that in the end you will be greeted with a 'yeah'. Games' looks like me when I present work in college.
Final grade 8/10
would play again to confuse people with the part of the various variables and fake my intelligence
As much as it hurts me not to be able to grasp the taste of the player I am glad that I managed to pass (even vaguely) the feeling of discomfort I wanted. As for the final product's brucality, this is due to the fact that this project is really the adaptation of a work I did for college (made for another platform). I don't want to suffer from these problems but (unfortunately) that's all I have for todayThank you so much for playing