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Tiago Rossini

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A member registered Jan 31, 2021 · View creator page →

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Thanks you sooooo much for your comment! Glad you enjoyed it!

Thanks you sooo much for your comment!! It is true that it was out intention to make the player go in and out. But we understand that it needs more versatility on order to make a no-hit Run possible. Either way, Stay tuned for a future update! 

Amazing idea and gameplay! My dumb ass didnt realise I could aim at first, but then the game became 30min of enjoyment! Super cool how the "wheel" uses both guns, but if u aim to one side he only fires one of them. Felt like doing drivebys hahahaa Super awesome game! cant wait to see it improved! 

Definitely looking forward to a more complete version! The environment is cool and interesting, and the art choice is also nice! Keep it up!

Pretty cool Japanese ink style you got there, but it is noticeable that it is still unfinished. A big deal for me was that my character had a smaller one behind im animated, while a big ninja figure stood still in front.  Regardless of those mistakes caused probably by lack of time the game looks pretty clean. Keep it up! 

What a game! I'm blown away! Everything was perfect! The movement, the visuals, the feels of hitting, the VFX !!! chef's kiss! My favorite so far!! 

Greetings! I'm a 3D generalist looking for a Team for any kind of game design! I can model, animate, and do VFX if needed ! ! !

that's very strange... We will check on it for future updates. Thanks you for your comment

Thanks you for the comment! Yes, mobility mechanics should be great for this! 

thanks for the very mind comment! We are very glad and proud about that Simple mechanic that out programmers were able to create! We were getting it all on the spinning arena so that we could engage more on the theme. We will definetly make upgrades to the game and make it cleaner and more consistent.

was immediately in love with the crowd. Had to go around the arena checking each and every model, and that made me feel like a true gladiator, hehehe! Loved the game overall, but I think the clunkiness of the melee attack throws the game of a bit, especially the hitbox of both the boss and the player. Neverthless great job! 

Love the idea and inspiration. But I felt a little confused at first at what was happening, I understood the mechanic but wasn't clear if it was working. The game needs a feel of heaviness to the hits and blocks. Audio queues would work perfectly and a better time to manage the "stance" we are on. Also, the first boss was always blocking so I spent 10min playing and did 0 dmg x) Maybe because I allowed him to gather way too much block meter, dunno...

Fun and energized! True definition of relaxed game development!! Love the vibe but the gameplay was not my cup of tea. Had fun playing it but had to water my eyes afterwards. Great job overall!!! oh, and awsome usage of theme

Thank you so much for playing our game! We wanted to create a tutorial window to better explain that mechanic ingame but time was short hihi ^^

Thanks for your comment! We are glad you enjoyed our mechanic and it is true that the boss could have been better developed. We had lots of ideas but we had to simplify a bit to meet the deadline ^^ the fact that he procedurally changes attacks each time you play was a big challenge. Pay attention to the skulls he has ;)

Thanks alot for the feedback!  ^^ we had lots of inspiration from the Uzumaki art from Junji Ito anda  bit of Attack on Titan :D

Fine by me friend!

Awsome! I sent you friend request in Discord!

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Hi there! I really want to find a team to participate in this jam! I have experience with several programs regarding video game development, namely Zbrush, Maya, and Unity. As a 3D generalist, I can do a little of everything, from modeling to rigging to animation to rendering and so on! 

heres my instagram: https://www.instagram.com/rossini.obj/

Please contact me !