Pretty cool to see a pseudo-physical card game made with bevy. I would have liked to get further in, but between the lighting, bright blue background, and the tiny card text, I had a really hard time telling what the cards actually do. I'd definitely give it another try if it was more readable though.
tiboedturtels
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Neat game. I had fun once i figured out you need to close your drawn circles. I would like a stronger visual effect on the meteors to make them more readable. It's very easy to die to them while focusing on drawing, and sometimes it feels like I died to nothing because of it which is a bit frustrating. Maybe they could cover a larger area but take longer for the circle to grow fully, so they are more readable while your focus is elsewhere, while still putting zoning pressure on the player.
It is fun just blasting worms apart though.
Reminds me of a game that i played years ago on the old iMac widget dashboard where you just move crates around with a forklift. I'm not entirely convinced the whole thing wasn't a fever dream.
Is this using rapier for physics? I didn't realize they had vehicle body stuff.
Pretty neat to mess around with
I like the idea. I do agree with other comments that even making the different trash pieces their own color would go a long way to make it easier to focus on the game itself. I did have a bug where just clicking (no dragging) the trash squares would make them non-interactable, which would softlock the game.