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tiemff

9
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2
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A member registered May 24, 2019 · View creator page →

Creator of

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Hey, bought your asset for the default price you've set. I'll use it on a commercial game I hope that's okay. Will credit you as BDragon1727


Like how smooth your explosions were

(2 edits)

Fun tool, well done.

I felt like the jumping speed should not receive so much input from the running speed though. Jumping acceleration and de-acceleration are off.

Nope I've used an asset I had gotten from one of those itch bundles. I should really update the game description to add that. Totally forgot about it.

Nice twist 

Nice mix. This confirms this gut feeling I have: anything is more fun when there's some kind of forced movement onto the player. Be it gravity, or moving forwards in an infinite runner or whatever be it.

Making a game in 20 lines of code made it very clear to me how much effort there is in building the mechanics of the game compared to how much effort goes into making the player feel comfortable in your game.  8 lines for the mechanics to work, less if I have an if and an instruction on the same line, and the other 12 lines to provide feedback. A 40/60 split.

I'd say the same about designing the levels. Many of the levels were there just to clue players in on how things worked and very few were actually meant to be a challenge.

We all know feedback is important for the player, but this project made me see exactly how important it is compared to the part that we tend to think is the important one, the mechanics that make the game different from everything else.  

So I guess from now I'll be more comfortable privileging feedback over new features. It's like a restaurant, people come for the food but they stay because there's a whole building built around that dish you're serving.

Forgot to mention the game was coded in 20 lines of code (one per instruction), runs at 20x20 upscaled 20 times

Here it is

https://tiemff.itch.io/7-13-tea


But it's not showing when I hit the submission button.


Can someone help me?