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TimeGentleman

94
Posts
36
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17
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A member registered Jul 13, 2014 · View creator page →

Creator of

Recent community posts

This is really neat! I found the rotate too sensitive and I would have liked a list of controls just to make sure I wasn't missing anything, but apart from that, very cool! Especially liked the use of colour.

This looks and sounds great, and it definitely captures the jank of Trespasser!

This looks and sounds great, and it definitely captures the jank of Trespasser!

This is really cute! Not much gameplay, but it's satisfying to watch DG get bigger and eventually gobble up entire buildings. The ending was a really funny idea too!

This is really cute! Not much gameplay, but it's satisfying to watch DG get bigger and eventually gobble up entire buildings. The ending was a really funny idea too!

A really funny, good-looking little game. I liked the low-poly black and white aesthetic, and the dramatic presentation!

A really funny, good-looking little game. I liked the low-poly black and white aesthetic, and the dramatic presentation!

This looks and feels great - I love the visual style, especially when it gets extra trippy, and it's very satisfying when you get into the flow!

This looks and feels great - I love the visual style, especially when it gets extra trippy, and it's very satisfying when you get into the flow!


This is really stylish, and a very cool puzzle conceit! I didn't get very far, but I'd definitely be interested in playing through a version of this with more Valve style tutorialisation!

This is really stylish, and a very cool puzzle conceit! I didn't get very far, but I'd definitely be interested in playing through a version of this with more Valve style tutorialisation!

I couldn't figure out the whole thing, but this is another excellent PSFBT entry! Really clever puzzles and an effective hacker feel. Just waiting for the walkthrough!

Gorgeous art and music, and a cool central mechanic with the mouse-aimed throw and return!

This is great! Fun theme put together well, clean presentation and tight mini-games!

I really like the child's toy look of this, and it may be a very simple gameplay loop but it's very satisfying once you get to throwing houses around and such!

Very slick and a great idea!

Love the look of this and the music works really well too. When you get to control your swarm it feels really cool, would be great to see some more mechanics get layered on top of this!

A really cool little proof of concept. Very effective atmosphere and scares (I actually jumped at one point!) and clever use of environmental signposting.

Hooray, another Fetchem case! This looks gorgeous, it's well-written and I love the central mechanic - fun and tactile.

Loved this, looks great and very funny!

Really nice music and art, and I liked how the writing gave glimpses of the world while focusing on the letters. Depressing but good!

Great writing and it feels impressively expansive! I felt like some of the passages were a bit long to be spoken aloud, but this is a great idea for a smart home app - you could even keep updating it with more branches. Hope you get it working on a smart home device soon!

Funny, and really nicely presented too - cute graphics and amusing audio. There's not much game there - but I think with some more motivation for physics madness to occur, this could definitely be a lot of fun.

Enjoyed my short time with it!

Thanks! I later adapted it into an interactive comic which is also free to play: https://timegentleman.itch.io/the-often-ending-story-comic

Cheers!

Yeah, the running off-screen bug came up near the end and we didn't get a chance to fix it, but like you say it's a short game so it's not too damaging...

Thanks for playing! 

I really like the art and animations for this, very jovial to go along with a fun little rhythm game. Short, simple and sweet!

Fun little interactive space and some good gags!

Really enjoyed this! Great writing - the scene-setting was good, that workaday superhero feel is well-captured and I always had a pretty clear sense of geographical location. I felt quite nervous about rescuing that kid, too! I also really liked the non-linear aspect to it, with the multiple entry-points and objectives, very cleverly done!

Phenomenal! Pitch-perfect aesthetic with the combination of VHS menus, visual and audio glitching and 2D spaceship mechanics. Easy to understand, fun to master and a group of simple elements that escalate the difficulty when combined.

This is great! Lovely intro comic, funny prop choices (that hat and those ropey looking parasols are brilliant choices) and most importantly a clever mechanic - using the shadows in a 3D world to judge where things are going to fall. I could definitely play a lot more of this!

Very nicely put together. This has the makings of a cool clicker game!

This has a really satisfying yet gentle feedback loop - enjoy the nice visuals, take your time making things look even lovelier and then get your feedback and the aim for the next one. I never managed to get more than 52%, but that's art!

This is a great idea presented with lots of character (lovely menus, world-building, cute robots etc) - you could probably polish this up and sell it as a mobile game and do very well!

This is a great idea and really fun to play - the UI is nice and intuitive. I'd love to see a more fleshed out version of this - really cool!

Oh my god, this was hilarious and terrifying.

Scored 12300! This is great - lovely presentation all round, loved the face creator (similar face!) and the game is simple yet addictive. I honestly could have played for a lot longer! This is a perfect little game.

Hilarious 90's Cool Spot/ToeJam & Earl style presentation and a nice little arcade game to boot. I got 1700 score!

Really sharp, both in its presentation and satire. I enjoyed the growing realisation of who you're playing and their outlook on the world. Very slick!