It's free so you can give it a shot. I expect that your GPU might be an issue. But you can try it out.
TiMerGames
Creator of
Recent community posts
Just wanted to let you know that I there's an updated version available.
/|Version 1.1 is available here with some minor fixes|\
Patch notes are above.
/|Version 1.1 is available here with some minor fixes|\
//||Patch notes 1.1||\\
Decided to spend a few extra minutes fixing the biggest issues.
[X] Remove start after start was selected
[X] Don't allow cripple walk before all enemies are dead.
[X] Fix Easter egg enemy spawn.
[X] Oculus plugins disabled.
[X] Always plays aiming animation when shooting.
[X] Fix ranged enemies no longer shooting after a while
[X] Fix ranged enemies using outdated player locations
[X] Fix appearance of suicide enemies.
[X] Add quit to start menu.
/|Version 1.1 is available here with some minor fixes|\
//||Patch notes 1.1||\\
Decided to spend a few extra minutes fixing the biggest issues.
[X] Remove start after start was selected
[X] Don't allow cripple walk before all enemies are dead.
[X] Fix Easter egg enemy spawn.
[X] Oculus plugins disabled.
[X] Always plays aiming animation when shooting.
[X] Fix ranged enemies no longer shooting after a while
[X] Fix ranged enemies using outdated player locations
[X] Fix appearance of suicide enemies.
[X] Add quit to start menu.
Robo meltdown is a story about a robot tasked with saving his creators. Many years ago they were trapped under a form of snow. They had seen this coming and had prepared counter measures but they were too late!
In Robo meltdown you suddenly wake up and will finish the task you were created to do.
Robo Melt-down is part of the UE4 Spring jam and was created in 1 day.
You can watch the entire development on the twitch vod: https://www.twitch.tv/videos/645606966
Many assets were used and I decided to focus on the gameplay, blueprinting and placing everything together. I also used a the synty interior demo map from the polygon scifi space pack in the main level.
ill the story be an open world game with tons of sidequests, or does it focus mainly on a story?
There will be big open areas with hopefully a lot of side quests and more linear areas.
Also, about the skills, will there be a skill tree available where you can choose what skills to use/what you want to focus on?
I've not made this yet but it's definitely on my list.
Thanks again for playing man! really appreciate it.
There were some unintended side effects with the brightness slider so it's disabled in the 1.31 build. As for the tutorial, it's okay if people are looking for a while, it's very empty, eventually you'll spot the target.
As for the cave, I agree that it's dark. That's why we added the torch you can equip by pressing T. (see lower right bottom/tutorial message)
Caves are still somewhat affected by the time of day outside which is unintended but the caves in game will be dark. That's why we added the torch. I hope to fix the brightness slider for the next build.
Luckily most people are in fact guided by the big god rays and lights placed around in the cave which do lead to the exit, like you said, players follow the lights ;)