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timhutchings

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A member registered Mar 20, 2018 · View creator page →

Creator of

Recent community posts

Sequel will be available to everyone in several months!

Let me know if the plain text version can be done better. I'm hoping I can get an audio version of the new game.

I think that's fine! Look around at the existing projects people have done and see if you can get a headstart based on what they did.

The Community Copy system was a work around using itch software that was intended for other purposes. I doubt there's another solution except my making the main game free, setting the payment field to automatically fill in a recommended $15, and then letting folks adjust it downward as necessary. But then there are no longer Community Copies and folks might not get that you can pay less or zero? 


Neat!

I like the idea that beating an undead to within an inch of their life might actually be a good thing? Like you are making them more alive than they currently are.

I'm so sorry I missed this! Totally dungeon the fuck out of this! Keep me posted!

I want folks to play my games and I want folks with money to pay me for games–I'm glad that itch makes it easy to get games to folks who would struggle do the second part. High fives!


I think I can guess the Prompts that were driving this at the end. Thanks for sharing!

Oh, thank you for figuring that out!

That's a dumb, desperate thing to write. 

Oh, that's so good. I actually made a weird "Oh!" exclamation when the Nazis showed up–just too perfect. 

I know I was shocked at how much fun I had playing this game alone. 

I do not! 

I play in a soulless, dead-eyed text doc with a plain font. It is functionally invisible. 

It would be interesting to keep shifting to new period fonts while playing the game.

Awesome! There's no rush on buying a physical copy–I ain't running out anytime soon.

I, too, am curious about that. I'm writing the sequel and I know I had a system but I can't remember what it was. Seriously. Let me think...

Language and travel technology are a big part of TYOV. I know that I grew the complexity of the prompts in regards to those two factors as I imagined the timeline of the character progressing. Same thing with society as a whole–later in the game it is assumed you are doing complex things to fit into evolving social structures. 

The first few Prompts are very much about not knowing how to be a vampire. Those are obvious though.

I know that I spent a lot of time worrying over gaining and losing Resources but I think that was mostly fruitless labor. Some of it is arbitrary.

Yeah. That sounds pretty good. I want to thank you for asking me this question. I'm struggling with the Prompt order in the sequel and you've helped me remember that the factors that ordered TYOV just aren't present in the next game.

sign up at the bottom of thousandyearoldvampire.com to get on the mailing list

I can't believe that people play this game.

I actually am going to get a letterpress print run made but those'll just be postcard sized.

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nice job


edit: REALLY nice job

Don't tip til you are filthy with dosh. Money just pouring out onto the floor so deep you are at risk of drowning.

the circle is complete

What an outrageously gorgeous layout! 

Thank you for sharing that. I didn't know that -anyone- was handling it at that level. 

email me at dearleadergame@gmail.com

What is your local store? 

Digital text makes it so, so much easier to play this game! 

Did this work out?

You gotta go all the way down to the "Community Copy" box. 


Macbook pro 2019. Chrome

The bug is definitely in your game as it hasn't happened before or since without the game running. And, as a Mac user, you can appreciate the unlikely power of a bug that can freeze the entire system. I couldn't even move between windows.  I don't think I was even doing anything particularly heavy with the computer otherwise.

If I'm the only one then it might be a freaky me-specific issue. Hope so!

I admire your game! I showed it to other game designers as an ideal of the 'game is analog but wouldn't ever actually be fun playing analog.'

There are definitely late game issues. 

There is a big issue that I've encountered three times: The game will completely freeze my computer (mac, up to date). Not just the browser software but the entire computer, necessitating a hard restart. It even froze things up once when I was on a different webpage with the game idling in the background.

I want to hear more about this after you've played for a bit.

What a nice game!

Maybe a bug note:  I was 'holding' a card with the pointer when the pawn crossed a purple dot and the card in my hand was taken away. I couldn't click on anything after that, though I got a slide-whistle type sound.

Please keep me posted on how repairs progress.

Thank you for making the game better!

My jaw literally dropped as I read that. So incredibly good. 

And part of the reason I like it is that it hints at the card driven delivery activities that model train enthusiasts used to create for themselves 'back in the day.' They'd draw a card and see that they needed to get x train with y cars to the z location and pick thingsup to take to the za place.  

Work orders. That is good. Can you share examples?

Cool, thank you!

I have an Oculus 2 but I don't have a PC. Can I download this directly onto my Quest 2? sorry to be asking such a basic question.

<total high five>

Believe it or not, the kernel of Apollo 47 came out of 'headset communication' game experiments I was making!

Make that game you just described!

"I had it taken out."