Thank you all for your incredible reviews. We are extremely honored. Hard work & risks definitely pay off. See you soon with bigger projects ! =)
Tim Soret
Creator of
Recent community posts
We know from the developer the tick rate is set to 0.5s.
It means all AIs evaluate their logic twice per second, all of them at once.
And I think it's far too low: it is the source of inconsistent behaviours, leading to unpredictable outcomes, and ultimately provokes weird delays between actions, especially when you get a bit creative with AIs or rely on collisions for your strategies.
As the game simulation is offline, it doesn't need realtime sync between clients and the tick rate doesn't have to be tied to server performance & ping. Hence why I don't see a good reason to go with such a low tickrate. I'm fairly certain AIs would behave better with a faster, more responsive tick rate like 0.05s (evaluated 20 times per sec).
Same. Would be awesome. I think the best way would be to have player profiles :
• it would show win ratio & league
• it would be great if we could make an AI public (displayed on profile) or private (if we want to keep our secrets)
• hall of fame of 3 replays (we could save it any replay to hall of fame to show off, demonstrate crazy techniques, etc…)
Hello friends. No need to vote, the game already won in 2014 actually! It's been quite some time. We are making the real game now. http://www.oddtales.net/