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TinManStudio

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A member registered Jun 12, 2024 · View creator page →

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Hey, I think my game is pretty absurd, you are a balloon and have to guide a child through traffic to collect as much candy as possible

https://itch.io/jam/brackeys-13/rate/3346466

Hey Fufu, would love it if you took a look at my game, I'll leave you a rating as well when I have time later today or tomorrow 

https://itch.io/jam/brackeys-13/rate/3346466

You have to collect as much candy as possible while avoiding getting hit by a car.

Hey, would love it if you took a look at my game, I will check yours out this evening aswell, when I am back home again.

https://itch.io/jam/brackeys-13/rate/3346466

You have to collect as much candy as possible while avoiding getting hit by a car.

Are you the car or the child?

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Glad you had a good,if short, time. I am really happy that I managed to make a full game loop this time, my last game jam ended in a mess of a game xD. I also found the mechanic of cars crashing really fun. While playtesting it sometimes saved me from certain death when a car heroically sacrificed itself for me.

Yes xD. Glad you found it funny, that was the intention. Because the cars are on a set path it technically would be possible to learn where they will turn, however it is still really hard to dodge them, I agree. I also never got over like 20 candies. Although I am sure that if you would play extremely careful it would be possible.

What is the goal?

The music and vibe is nice, and I really like the setting/ idea, but the gameplay itself is really frustrating. Just Blindly trying out each combination without any hints whatsover. Maybe there could have been some information about each ingredient, that hints at with what it can be combined. 

That was unexpected, but really nice, glad I am not the only one who was a bit more gory.

Thanks, made the game way more enjoyable for me :D

Very nice visuals and music. I like the way you get thrown back when you hit a wall.

However, as others pointed out, it's a bit hard. Maybe make some indicator to how high the jumps is going to be/show when you fully loaded the jump? For me it is very hard to gauge the jumps otherwise.

oh, i didn't realize there was an intended way to go wrong, but at the start of long bouncy pipe upwards, you can bounce to the right side and fall of the map

i managed to go wrong lol

Is Level 7 the last one for now?  Cute graphics/music. What is the connection to the theme?

Thanks for the feedback! We also thought about letting you cut multiple times, but I didn't have any time left to implement it.

So clicking the part of the fish you want to weigh and then it automatically gets put on the scale?

Thanks, I really hope that on my next game jam I'll manage a more finished/polished game.

The art is great. When you throw the biggest shadow possible, you never get hit by meteorites and you never need to make yourself smaller, as far as I noticed. So that kind of nullifies the new aspects added  to the dino game, that are otherwise very creative and fun. And so polished.

Although I first want to get better at Godot.

I get that, Coding is really fun, even though I just started. I just love it when you figure out something that really bugged you. Maybe I should try coding a game without a Game Engine aswell. 

Works everywhere btw, cool concept. Rated

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Spoiler warning banner. Isolated vector illustration on white ...

You can glitch through the wall by pushing a box and walking into the wall backwards. I have to play a bit more to review, but thought that was fun to know.

Thanks for playing and rating :)
A friend and I made this game together, she did all the art. I can't credit her  because she doesnt have an account yet. I really like her shark as well. While coding I actually had to laugh when he first slid in. Especially with the sound, even though I added that,

I think the difficulty isn't bad, you just have to make really short moves everywhere. Would be interesting if there was some variety later on(not that my game had any more depth)

And I finished the game, very fun even though its short.

Why did you choose not to develop in a game engine?
I really like the pixel art. 

Very satisfying

Was anyone able to play the flute?