yeah, numbers aren't really tuned to be properly winnable/loseable right now. basically just an infinite health enemy;
i'm thinking of nerfing the startup speed of a lot of the attacks. it might be too fast for a would-be early enemy.
agreed overall.
the super armor amount is currently set to an amount where two players attacking at once make him stagger somewhat easily, so it's perhaps too high for a singleplayer.
the burst threshold is set pretty low, so that i could quickly test how reactable the burst attack animation was. so if you do manage to maintain a combo going on him when he's been staggered, he'll burst out relatively quickly.
also agree that perfect blocking is really op right now, and dodge is an inoptimal way to mitigate damage.