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tionard

18
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25
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A member registered Jan 22, 2021 · View creator page →

Creator of

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(1 edit)

Fun AutoBattler! Played 10 times or so, lost few fights against myself lol.

Would be cool to see more units available for deckbuilding. At start I wanted to create a strong summon build but it was really hard to find the combo cards and I've ended up switching my tactics. Feels like buffing Wizzard & Lizzard Guard leads to strongest builds right now.

My biggest suggestion would be to let people fight against any given player only once. I've had run when I've fought against same opponent who was 3 times stronger than me 3 turns in a row and ended up loosing the game. It would be much more enjoyable to only face each opponent once imo

Thank you for givint it a try! I'm glad you liked that little game :3
To have everyghing on 80+ isn't that easy, so congrats!

If I recall correctly there's option to turn on volumetric generation. It's a bit slower and the result could be better if I'd have used the flood algorithm with it

Sure. You can send me email to tionardchaster@gmail.com or add me on Instagram @tionard

Hey 42June, 

You have my permission to recreate the game if that's what you're asking for.  :)

Thank you, Pax!

Thanks!

loved it! 

cute relaxing and fun :)

and music is great

Thank you so much! It means a lot for me:) 

Since it's first game I've ever posted public!

Thank you!

It's not easy. I've reached around 93% on each task at my max performance :D

I found the problem and fixed it!
will reupload in 10 minutes

And I very much appreciate the feedback! Thank you :))

You're right. It maybe has something to do with WebGL version. The standalone worked fine.

I'll look into it a bit later today. Thank you for the feedback!

oh, did you lose? 

I found a few bugs after I've submitted it to the Game Jam

I'll fix them a bit later. Haven't slept for the last 40 hours.

25% isn't intentional, I need to look into that. @_@

The idea was that motivation should not fall below 10%. last-minute "fixes" probably broke something  >_>

I like the graphic and the goal is clear from the start. I didn't manage to carry the tree to the end though. I've always stoped to fight zombies :D

Very chill and lovely though!

I like the idea a lot. It's simple yet original. 

Being in-between 3 clans and trying to heal and push them away from each other is fun:)

I've played a few rounds and can say that the idea can definitely scale if given enough time

Thank you!

I wish I've had more time to balance it a bit and add some mini-games for tasks though:)