Thanks, Wayne! I can't wait until you start throwing things at FS25!
Tired Ass Geek
Recent community posts
This is awesome! I drove a '71 when I was in high school. It wasn't 2-tone, just that nasty pea-soup green that Ford was fond of then. Fortunately, before I started driving it, my dad had it painted a hunter green metalflake and sprayed the wheels white. I drove it as a column shift and a floor shift after the column shift bits wore out and broke. It had a 302 engine and sounded like a UPS truck!
Thanks bud! Another killer truck
EDIT: This one isn't quite up to the standard of quality that I've come to expect from you. The turn signals are a bit wonky -- the left signal will light up both fronts, and there are no functioning signals on the back. The wheels do not follow the speed of the truck. They turn much slower than they should at speed. Finally, there are a couple of errors in my log:
- 2024-05-07 09:23 Load mod: FS22_FordWT9000
2024-05-07 09:23 Error: Can't load resource 'C:/Users/steamuser/Documents/My Games/FarmingSimulator2022/testing/FS22_FordWT9000/dataS/scripts/vehicles/Vehicle.lua'. - 2024-05-07 09:36 Error: Particle system emitter mesh 'particlesGrainDoorShape' is not marked as an emitter or as a CPU Mesh.
2024-05-07 09:36 Error: Particle system emitter cannot be initialized. This one shows when I attempt to dump grain from the grain bed.
Rather than drag you through the mud like some, I thought I'd send you the results of my testing so it can be fixed.
This looks great! There are several errors and warnings in the map, however, mostly in regards to the placeables in the map. I'm posting a link to my log.txt (will open in a new window) from the quick look I took of the map. https://www.dropbox.com/scl/fi/vrkwlfonh83c6yj4h62ix/log.txt?rlkey=kqhsftg5njfp8...
I only used the map, its required mods, and the recommended mods that were included in the download.
This is a pretty good conversion. However, the fillTypes for the tractor and capacity for the weight need to be fixed. Very minor errors that don't affect gameplay. The "fillType unit=" needs to be fillType unitTextOverride=", and the weight's "capacity unit=" needs to be "capacity unitTextOverride=". Both without quotes, of course. Not criticizing, just passing along some knowledge.
If you'd click the More information link in the description and read, it clearly says "In development," which means it is still being worked on and hasn't been released yet.
Also, you might want to find the button that says "caps" or "Caps lock" and press it so that you are not typing in all caps, which in most circles is considered as yelling and rude