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Tired Ass Geek

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A member registered Mar 01, 2020 · View creator page →

Recent community posts

Thanks bud!

Lots of call stacks and texture errors. Usable, but not usable if you want a clean log. Not trying to be mean, but if you're going to release a mod, the texture file paths are easy to fix.

Lots of call stacks and texture errors. Usable, but not usable if you want a clean log. Not trying to be mean, but if you're going to release a mod, the texture file paths are easy to fix.

Lots of call stacks and texture errors. Usable, but not usable if you want a clean log. Not trying to be mean, but if you're going to release a mod, the texture file paths are easy to fix.

Loads and operates perfectly in my game, but I test each and every mod before I just blindly add it, even ones from the Giants modhub.

On line 32 in the baleForks.xml there is an erroneous reference to a jointNode of 0>0|1|10. Change it to 0>0|1 and save it, and you're off to the races.

Thanks, Wayne! I can't wait until you start throwing things at FS25!

So add them. Farmer Bob has some great tutorials.

This just keeps getting better! Thanks

This is pretty cool! I love all the little detail mods y'all are pumping out. It makes custom (and pre-built) sheds & farms come to life!

This is awesome! I drove a '71 when I was in high school. It wasn't 2-tone, just that nasty pea-soup green that Ford was fond of then. Fortunately, before I started driving it, my dad had it painted a hunter green metalflake and sprayed the wheels white. I drove it as a column shift and a floor shift after the column shift bits wore out and broke. It had a 302 engine and sounded like a UPS truck! 

This looks pretty cool so far!

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Thanks bud! Another killer truck

EDIT:  This one isn't quite up to the standard of quality that I've come to expect from you. The turn signals are a bit wonky -- the left signal will light up both fronts, and there are no functioning signals on the back. The wheels do not follow the speed of the truck. They turn much slower than they should at speed. Finally, there are a couple of errors in my log: 

  • 2024-05-07 09:23   Load mod: FS22_FordWT9000
    2024-05-07 09:23 Error: Can't load resource 'C:/Users/steamuser/Documents/My Games/FarmingSimulator2022/testing/FS22_FordWT9000/dataS/scripts/vehicles/Vehicle.lua'.
  • 2024-05-07 09:36 Error: Particle system emitter mesh 'particlesGrainDoorShape' is not marked as an emitter or as a CPU Mesh.
    2024-05-07 09:36 Error: Particle system emitter cannot be initialized.  This one shows when I attempt to dump grain from the grain bed.

Rather than drag you through the mud like some, I thought I'd send you the results of my testing so it can be fixed. 

Yes, and you must have the Wardrobe Plus mod installed as well.

There are a few errors in this one. Brands not defined in the wheel configs, can't load store icon, and an incorrectly defined fillUnit. Otherwise, it's not a bad effort.

What a good idea

There's a small error from an extra undefined light in the i3d, but deleting it clears the error. Fantastic job otherwise

I love this! I had one as a kid, and we set a neighborhood record of 9 people on it at one time! Lots of great memories here...

I'm getting a couple of errors in regards to the 82 Studios beds. "Invalid jointType "82logit" and "82Flatbed" in configuration(1), joint(2) and joint(3). I just thought you'd want to know. Otherwise, it's a really nice truck & bed set!

I love this mod & the way it sounds! You do need to fix the "can't load Textures/FeederHousing.png" error. It looks like you mis-typed the file name. It should be FeederHousing_spec.png, according to what's in the Textures folder. I did that & the error cleared.

I'm not seeing any selling points for any crops. I do see and can use the stuff you added, but nothing else is usable.

Why don't y'all just ask him to convert everything? Jesus!

Great job, Hawkeye, and thank you for your work!

Yeah, getting a 404 error

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Yeah, these are almost flawless!

The RCR folks haven't made all the calculations to implement RCR in bigger maps yet. It's not a simple drop-in bit of code that can be used in maps of any size.

I love it -- totes for my goats!

This looks great! There are several errors and warnings in the map, however, mostly in regards to the placeables in the map. I'm posting a link to my log.txt (will open in a new window) from the quick look I took of the map. https://www.dropbox.com/scl/fi/vrkwlfonh83c6yj4h62ix/log.txt?rlkey=kqhsftg5njfp8...

I only used the map, its required mods, and the recommended mods that were included in the download.

So it will hold the Hesston, corn stalk and soybean straw bales? Regardless, this is awesome. Thanks!

Thanks!

Same for me -- file not available

This is a pretty good conversion. However, the fillTypes for the tractor and capacity for the weight need to be fixed. Very minor errors that don't affect gameplay. The "fillType unit=" needs to be fillType unitTextOverride=", and the weight's "capacity unit=" needs to be "capacity unitTextOverride=".  Both without quotes, of course. Not criticizing, just passing along some knowledge.

Obviously you can't comprehend that which you have read and feel the need to comment unnecessarily. I simply instructed him where to look for the information he is  seeking. and offered helpful advice on web etiquette. 

Would have been very realistic if a screeching metal hinge sound could be added to the doors on opening with enough wear. Great job!

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Glad I downloaded and fixed it myself now. Dropping my rating.

EDIT: I am reinstating my rating since KG has fixed the pricing thing. 

Itch is the second place I look for mods, behind the Giants' modhub! You have contributed so much to this game over the years, and I for one appreciate it greatly. I followed you on here as soon as I found out you had an account!