Saved my life.
Marta Ribeiro
Creator of
Recent community posts
Unfortunately the time limit was a big issue for us, as I have more experience with unity but spent a lot of time drawing the assets for the game. We wanted to add more complex puzzles and explain the game lore better, but decided to polish what we had over adding more things. We definitely want to keep working on the game and make it better, so your feedback helps us a lot. Thank you for playing!
Thank you so much for playing and sharing your thoughts! The game is indeed an endless loop. Your first experience playing the game is meant to be as similar as the character's experience after taking the pill. As you repeat the loop, you will look at the phrases on the walls, the pictures (and respective dates) on the frame, and the notes around the room, and you will understand what the game is all about. In this loop, the character wakes up, tries to escape, and then realizes that he locked himself inside, so he wouldn't need to face the whole world alone. In the end, when he takes the pill and locks himself again, everything restarts. For him, it's better to forget than to know that everyone and everything but himself is gone. So yeah, he's the one leaving the letter on the doorstep.
Thank you for your feedback! 😊🤍 I think you're officially the world champion of Thirsty Green so far 😂 We developed it for Android Lollipop (it was our first time developing for mobile), but we'll definitely change that so newer androids can play it as well! As for the cutscenes, for now we only have one cutscene that plays after each year (but we'll probably change that, as it "breaks" the player experience a little bit). You can watch the cutscene in our demo video! We want to polish the game and add a few more features, one of them being the option of reviving using coins (that users will win as they play) or watching an add. Again, thanks for your feedback, we'll have all that in consideration while continuing the development!