Oooh interesting that does make sense for a slower more exploration-focused game. I'll be glad to see the new version.
Titania1369
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Health was lost sometimes at random, when within a light source. Additionally was quite confused on where to go. Since there is no indication as to where I could call for help. Sometimes the flash light would be extremely faint if the player was in a bright light. Which is quite relevant when most of the game is braving dark spots from bright light.My guess as to why is that the spheres that function as the lights touch a light spot and it dims the entire sphere. The flares light is invisible most of the time. The light still exists and functions as a safe space but it isn't visible except for brief flashes.
Most of the issues I encountered were the already known ones, namely the extremely high sensitivity. I turned my mouse down to the lowest sensitivity allowed and I still spun around everywhere. However, I did notice that additionally there seems to be no death function. Due to my own mistakes, I ended up sitting in the darkness for a bit and I just never died. My health bar went to 0 and didn't climb back up but no ending screen or sequence was ever played.
Good Game and one of the more well-polished ones. I will say however the mechanics for checking if the worm is in a dry bit are inconsistent. Same for being stepped on or squished sometimes I got really hurt and sometimes I got tossed into the air with nary a scratch. Sometimes obstacles like people walking or bikes moving freeze in place for a bit before playing. And you can't really turn around in the game, since the game camera is firmly placed toward the end of the road. So many times where I wanted to move around a dry area, I instead flopped forward. Regardless it's a great and extremely good looking game for the limited time frame