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TJSteel

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A member registered Nov 19, 2019 · View creator page →

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I really like this, puzzles are really good and got my brain working, if this ends up a full game it would be interesting to see how all the other features fit in so would definitely play that,

My only tiny criticism would be the tilemap you've used, the character looks really nice, but I feel the tiles are maybe a little too square, I feel if you added a few extra tiles to the map which would help round off the sharp edges, in the same way the characters edges are rounded it would make it look a lot nicer.

overall though it's really good, congrats :)

it's an interesting concept and i had fun playing it

Feedback for this I'd say that I'm not sure the camera is best implemented, I feel the battery runs out far too quick, so if you're viewing the level and trying to work out a solution, the battery runs out before you even use the skill of moving it, but I think it could work really well. I'd suggest to change the mechanic slightly to have the battery run out by 1 bar only if you actually move it, this way you could have x amount of moves per level and you could freely browse the level to calculate your solution,

other than that I thought the game was pretty good :)

I like the idea of this game, as Greggolas mentioned before me, the physics of the characters could definitely do with some refining but overall it's not too bad.

leap when hitting walls you get stuck, this can be resolved by adding a material with no friction, however the character won't slow down on the floor then so either apply it to the wall, or implement a custom friction routine for it, and the velocity of bound was crazy fast but I enjoyed it enough to play all the levels :)