finally managed to beat this beast.
Overall very polished and keeps you trying again and again. A good foundation and could be a great game if you just add a couple more levels :)
Some suggestions:
- I don't like the max ability, it always fills up when there is more interesting patterns on screen and it should at least have a different color than the enemy shots.
- I don't like the shield ability, instead of letting you take an extra hit, you are invulnerable for a period of time. It would be nice to collect additional hits that you can then save up for when you actually make a mistake
- I don't like the pacing. There are a lot of boring segments especial at the start and then come complex segments, which you usually can just side step with the ultimate. I tried to clear everything at the start, but you don't get anything from clearing the screen, so I end up just waiting for drops until the game ramps up.
- The boss adds unique very dangerous enemies, that should be introduced in the level, so you can learn them before the boss.
- Maybe I'm just imagining things, but it seems the enemy variants with more shot directions also have higher speed projectiles.
I know this sounds very negative and I'm not a shmup player, so please just take them for my impressions and not a rant on the game. If the game wasn't fun, I wouldn't have bothered trying to beat it! <3
tk_dev_games
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A member registered Aug 17, 2017 · View creator page →
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Custom C like Programming Language, Basic Library and Example 3D Game Project