It's very well done. I don't really get what the upgrades are doing, but it's fun watching your overpowered char rounding up the levels until he dies on a higher (or lower?) dungeon level.
You can also play as a wall. Never did that before.
tkramer-gamer
Creator of
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Hey developer buddy,
your game makes me smile, I like it :)
Music is nice and fitting, which I consider very important.
Since you are using Unity like me, try using Axis for movement , see https://docs.unity3d.com/ScriptReference/Input.GetAxis.html. This will give you instant support for Gamepads.
As for the dagger, play a sound when it is ready again.
Thanks for playing and the feedback. Personally I like the tension and concentration needed to play this game. I consider it "hard but fair".
To your suggestion of changing the colours of the enemies: this would be much harder than it actually sounds. I had to dismantle all sprites in parts which would be recoloured and in these parts which are not. Nooo wayyy man, I'm a coder and not an art guy.
Some tips if you decide to give it another try (and anyone who stumbles upon this project):
The arrows and colours in the icons show which keys to press, this should help you a great deal. The colours also match the XABY-Buttons on the X-Box-Controller.
Remembering the enemy formations and deciding where to shoot first is the key to success.
The bosses move in fixed patterns. Watch them. Learn them. Concentrate on evading and countering the bosses shots. This will activate your booster (bullettime) which will give you a definite edge.
Use the speedup when things get tight.
If everything fails, well... you have unlimited continues. Shield-crash entire formations at your leisure, let the germs escape, reach the end of the current stage with 99% toxification, die immediatly at the beginning of the next stage... and be reborn with three shields and 0% toxification.
This doesn't give you a score to brag about, but takes you surely through all stages.