Sorry about that, it definitely isn't clear that your character is damaged (by an increasing amount) every time the danger level increases. So if you didn't level up enough to increase your max HP, you might not have enough to survive that damage. I definitely made the damage scale way too fast, I also found it hard to get past danger 6.
Tim Montesa
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A member registered Aug 15, 2020 · View creator page →
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A 2D arcade-style swordfighting game with a randomly-generated weapon and projectile system
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Unconventional Swordfighting jam comments · Replied to limitlis in Unconventional Swordfighting jam comments
I totally forgot to fix a lot of things in this game due to time constraints, including that. And yes, the goal was to make weapons spawn more projectiles at higher rarities (Grey < Green < Blue < Purple < Red). Didn't really have time to balance the game as much as I wanted to, so your run totally depends on getting a good weapon drop. I sorta tried remedying this with higher drop rates but still pretty rng-based. Glad you enjoyed it!
Unconventional Swordfighting jam comments · Replied to dqmhose in Unconventional Swordfighting jam comments