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Tim Montesa

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A member registered Aug 15, 2020 · View creator page →

Creator of

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Sorry about that, it definitely isn't clear that your character is damaged (by an increasing amount) every time the danger level increases. So if you didn't level up enough to increase your max HP, you might not have enough to survive that damage. I definitely made the damage scale way too fast, I also found it hard to get past danger 6.

I totally forgot to fix a lot of things in this game due to time constraints, including that. And yes, the goal was to make weapons spawn more projectiles at higher rarities (Grey < Green < Blue < Purple < Red). Didn't really have time to balance the game as much as I wanted to, so your run totally depends on getting a good weapon drop. I sorta tried remedying this with higher drop rates but still pretty rng-based. Glad you enjoyed it!

Thank you so much! I did not have time to figure out UI scaling on Godot sadly so I had to leave it as is. Glad you liked it :)