man, whoever did that music is awesome
DraftDraft
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i would like to re-iterate that i love this game and my weird little brain has been showing it to everyone i know
also, i was wondering (and i know this is a LONNGGGGG stretch) if i could try to make some music for the game?
i already have something im working on right here, if you kinda wanna see what i can cook
https://drive.google.com/file/d/1DvqUni_SEatMXWVUHbGT70s3XL7Dl409/view?usp=shari...
ohhhhhhhh ok, yeah i understand that now
yeah ok, since i never used the snipers since i thought they were just painfully inaccurate, turns out its just me always going ZOOOOMMM around the map
yeah i think i understand it now
and i totally see how you you already laid the groundwork for the defensive and offensive mechanics
im not sure what you have for this next update, but you should probably consider having a menu thing explaining all the mechanics briefly, as i did genuinely enjoy going into missions and testing out how different things felt and how they worked, then putting something together that worked to the best of my personal abilities and tried to last against HA's as long as posssible, so keeping that bit of player discovery of the mechanics might be a good idea, so then they dont have to look at 10000000 words to start the understand the game and learn it themselves
(oh also fix that bug when the beeping still persists after you die, i just hear BEEP BEEP BEEP BEEP when i die for a bit, just a simple "get rid of all sounds" thing but make sure not to forget that)
ahhh, so the armor is kinda like how doom/quake did it, nice
i think i have a cool idea for a different type of armor, (like theres light, medium, and heavy), i think a cool 4th one would be "shield/electric/idk just a cool name"
-its a very low value, it can be shredded through easily, like maybe 2-3 seconds of sustained minigun fire can burn through it
-it automatically regens after a short period (you'd have to work with the balancing with that one)
that way it makes for a more tense yet really fun an adrenaline filled gameplay as it turns you into a hit and run
as for stability, i think instead of punishing players, you should reward them for not taking damage for a while (idk, like a small "DIVERTING EXTRA ENERGY TO WEAPONS SYSTEMS" and a small buff to your weapons?), and maybe try to cut down on the movement thing since moving around is necessary for survival and good gameplay, and making you not move to be able to attack as well seems a bit counter intuitive? maybe? again i never even noticed this in gameplay much so i think its one of those situations where it sounds eh on paper but you ended up doing it really well
either way though, im excited to see what you do next with the game, its really fun and i always find myself doing stuff and thinking "man, i wanna play some Hammer in a bit", and thanks for your time! :D
help im addicted to this
its really fun
the movement feels really nice (theres one irk, and its that you have to let go of the move stick to jump, so i cant go midair in combat even when i need too, like when im chasing a plane, maybe make it where if you're holding the same direction you're going and press the dash/jump button, you'll jump) and the fact you put camera tilt in and an option to turn it up super high is YESSSSSS
uhhhh lets see here for complaints:
the game is called Hammer, theres a sword, axe, piledriver, three different sheilds but no hammer weapon (maybe it could be a two hand melee?)
custom colors would be neat
uhh its small but it'd be cool if you could click on a button to make your mech stop spinning in the menu so i could mess with how it looks with the armor plating
something like a logbook explaining all the enemies would be cool
i got some bigger ideas but i know developing a game (im assuming) singlehandedly is hell and i dont wanna make you feel like you should put like 9000000000 things into it
have a great day man, your game is super fun, cant wait to see what else you have planned for it!