Oh, and I’d like to localize strings into Russian, but so far it’s only possible through modding (and in it you can only create and delete strings, but not edit) or hacking resources. This is not very reliable due to updates that overwrite the original files.
Maxim Lebedev
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Not sure I get the relevance of that a11y thing.
Sufficiently contrasting colors, captions of buttons and other interface elements for the visually impaired, the ability to control the interface only with the keyboard. Standard things. Especially when one of the hands is busy with a task, hehe.
Contact on Discord if worth explaining.
I’m already a member of 100 servers out of 100. Also, I am strongly against discussions that should be indexed and available publicly in a closed platform with access restrictions like server participation limits and complete isolation from search engines.
When blocking an image by X hotkey, a popup dialog appears that requires using the mouse.
Please take care of a11y by adjusting the focus of dialog elements and buttons so that the selection switches adequately between adjacent elements by Tab
, Shift+Tab
and cursor keys, and so that popup windows immediately set the focus to the right button.
The only thing you’ll see is a shot in the face from which you will never recover. It’s the ending. Pathetic, but fair and believable.
Closing the game because there’s essentially no point in continuing to keep it running is quite natural. Especially given the almost complete abandonment of the UI, pause menu and other stuff.
A small detail that could be added with a patch: if after inspecting the chamber with a magnifying glass to make sure that there is a blank in it, then do not shake your hands during the animation of a shot at yourself because it safe. Same if you know what current shot is dangerous and you shoot to the the dealer because there’s a certainty of damage.
Well, that’s pretty weird. I can try to build a project under the “official” version of Godot, but I can not guarantee compatibility with any linux distributions, even though I work under Arch.
P.S.: Reuploaded to channel. Try again, please.
P.P.S: Oh no, the stable version is unable to process the script that normally processes the latest release candidate. Reuploaded again.
…feel like it needs to be a little easier early on to get people addicted.
Due to strict time limits (free time after work), I did not manage to pay due attention to the balance and the prototype now issues tasks based on randomness from the set that was originally built in.
But, I think, the basic idea should be clear: I wanted to build the whole game on “second chances” and force the player to lose enough to win, but not too much for this to become a problem.
I actually think you should continue working on it - that’s how much I thought of the potential.
Well, if someone really likes the idea, then I will try to develop it much more than what I managed to do in the prototype. I have enough ideas to diversify the mechanics, terms of contracts and (even) the plot.
Thanks for your comment!