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togs

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A member registered Apr 12, 2021 · View creator page →

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It’s just me (there’s no team), but thank you!

Let me know when that occurred (which day in the game, and what was going on right before)!

Yes - there’s a pre-release build out with a small group of testers, and I think I’m homing in on the final adjustments.

I’ve edited the post to reflect that you’ll see more of Tilly too.

Ha! I’m glad you think so. One of these days I’m going to have to find time to look at some of the other games out there, it’s been a long time since I had a chance.

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Work on the next version is well underway.

In the fifth week we see the MC officially take up his role as CEO, and the new receptionists will start work.

You’ll have opportunities to spend more time with Ashley and Mallory, and Kari, of course!

You and Lois will dig further into the goings-on at Greenfield Genetics, and you’ll need to deal with the other girls Randy was blackmailing.

So lots to come, I’m hoping to release it by the end of November!

Yes, I think I’ll maybe have him turn away when he’s in the shower!

You’ll be seeing more of Tilly when MC goes to visit ASi’s London office. Even before that, in fact, because Tilly has reservations about the uniform provided.

Sorry, I do understand the frustration of having to wait for the next version, hopefully I can find more efficient ways to work. It’s still a learning curve!

Don’t sweat it about the money - I consider it as tips, so it can wait!

This update was really just for bug fixes and to make the menus easier for the hiring of receptionists.

You’ve been over to the Penthouse to see Mallory, I presume?

The codes are for debugging purposes, and using them for general gameplay would definitely break things.

I’m 95% sure I did post them on the F95Zone thread at one point.

But make sure you save first if you do experiment with them.

Do you mean that you can't decide who to choose, or you're having trouble with the actual mechanics of the game?

The menu has yet to be significantly revised. Have added a bit more error checking to cope with lower case, etc.

Update is done. Not 100% perfect, but progress anyway.

See my devlog post for more info.

I'm almost done with an update that fixes some bugs and takes you through the night.

Hi, yes, things got stretched out a little and the end scene from last time got pushed. However, there's an update coming in the day or so that fixes a couple of bugs and the closing scene you mentioned is taken to its climax (I'm sure you know what I mean).

You'll see them get VERY close in the next update - I hope to have that done this weekend.

I'm glad you're enjoying it. Unfortunately, a number of bugs have been found, and so there will be a point release to fix those and any others that come up (people usually find them all within the first three or four days). One of the difficulties of being the sole developer is that it can be hard to find your own mistakes!

There will be more expressions for other characters, or at least those who play any significant part in the story.

But I'm not sure about the main character - I wanted to keep him very generic and keep the focus on the people he is talking to. It's not like you see yourself when you talk, if you know what I mean, and giving him expressions seems like I'm telling you how you're supposed to feel.

I've seen other games where the MC's head is always out of frame, and I don't feel like that works either.

So the short answer is that I haven't decided yet!

There will, of course, be plenty of sex as things develop! :)

Download should be available late on August 31 or early September 1, depending on where you are!

Version 0.3 is ready. Unfortunately, the file size exceeds itch.io's normal limit, so I've put in download links to mega.nz for the moment.

But it's a huge expansion on the previous versions - three weeks of gameplay (it was only the first week before) and things get seriously interesting in week 3. Or, at least, I think so.

I hope you feel it was worth the wait. Let me know!

Version 0.3 is coming!

See my post in the development log...

You're awesome and you have definitely influenced my thinking. I hope you'll give the new version a try!

Here's version 0.2, please check the readme file, because lots has changed, partly to pave the way for 0.3. You should delete the old version and start over, but from here it should be possible to transition from one build to the next without losing your progress. I hope you enjoy it!

Hi, yes, agreed - the base pose is a bit stiff! But you'll see less reliance on that as time allows.

The "lust reduced" thing was a debugging stat that wasn't meant to be exposed to the player, that will be taken care of with the first update - more on that in my next post.