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Tolemykus

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A member registered Oct 03, 2021 · View creator page →

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The movement cost per hex is on the map page under the word Samurai, in the gray box. You can spend 1 action of the 5 to get 2 movement points. You can do this multiple times. Cross River -2 MP/Hex, Mountains -3 MP/Hex,   Plains  -1 MP/Hex.

You can spend Action points in any manner you wish from the 3 choices in the Actions section of the rules.

Actions (5 per turn per player)

Action     Effect

Cost

1           Place 1 Chit of choice from your pool of chits.

1           +2 Movement Points 

 1           Initiate Combat Using 1 Chit.


Once all Action point are spent, then the next player takes their turn using the same method.

I hope this makes it more clear?

Thanks. My eyes aren't what they used to be. Neither is my mind. :(

If you rolled them they do not go back into the Resource Pool. You  do not get them back. I was thinking of renaming them from 4 Resource dice to 4 rerolls. Essentially the same function just removes the ambiguity.  Thanks for the comment. :)