Tom slowbro
Recent community posts
I have to ask ... Are you the developer behind InfinityRPG? I really like both this game and InfinityRPG. There are certainly similarities, and also big differences between the two.
In Our Ascent I am maybe a third of the way through the third character Hina's map (I have completed the first two). I can see that from one character to the next, the upgrades (both equipment effects and upgrades from boss points and stuff) get progressively ... weirder. And harder to tell which ones you should use. I may not have completed Stan's story if I hadn't figured out the value of an accessory that increases the number of battles by 3 (and making a second equipment set taking advantage of that). I don't know if I'll complete Hina's story or not.
Of course I'm looking forward to seeing what comes next in this game!
...
I did manage to play through what's available now as four characters. I never got royally stuck.
There are a lot of elements and design decisions here that I very much like. The speed goals and number of battles goals are really cool, and so is the way the player gets rewarded for them. When you've gotten stronger and kinda 'nail it' in the early parts of the run, it's fun to see like 15-20 new points after the run. The subtle map layout differences from character to character are awesome. And the character dialogue is really one of the highlights in the early going. When I made a video, I started from the very beginning of the game to catch a bunch of the dialogue.
The foxes seem to stop moving pretty easily. And nothing ever fell off the ball when I fell in the water. I am not saying these are bad things ... I think the game is more relaxing just as it is.
I can definitely see the katamari influence, even though the game is very different from most katamari-like stuff. By the end the game also becomes reminiscent of a game called The Maw.
This game is fun and also funny; I'm glad I got to play it! And like others have said, thanks for the fact the game saves just before the big decision.
I am glad to see this game available ... I really thought Pig Simulator was probably gone forever.
All three animal simulators by Swift Apps are a total blast ... very fun and also really good for trying to set and improve high scores. And they also have a newer Cat Simulator available on iOS and Android stores these days, as far as I know.
I'm glad to see new levels and new updates!
So now if the ball is moving slowly it is likely to drop less objects if it hits something too big to roll up. I think that is a very good change, thanks!
I really like this game. The only thing I can think of that could use work is how the environments look. When rolling on grass that part looks just fine, but the other environments could use some more color and maybe detail. Some of the rollable objects are in bright colors and that is a good thing. :)
And of course I'd always be happy to see new levels. So far the city level that I think was called stage 2 and the new yard level are my favorites.
I'm really enjoying this game. It's really got the early Dragon Quest feel just right.
This crash seems to be happening whenever an enemy Peryton tries to do something:
############################################################################################
ERROR in
action number 1
of Step Event0
for object objBattle:
DoAdd :1: undefined value
at gml_Script_anon_gml_Object_objBattle_Create_0_3473_gml_Object_objBattle_Create_0
############################################################################################
gml_Script_anon_gml_Object_objBattle_Create_0_3473_gml_Object_objBattle_Create_0 (line -1)
gml_Object_objBattle_Step_0
I'm glad i found this game! It's slow-paced and could use more features like others have mentioned (camera control, some way to move faster) but in my opinion this is an awesome katamari-style game, very fun to play! I've got a feeling I could grow quite large in this game if I really knew what I was doing.
Well ... to me it seems like the ball loses quite a lot of objects when it makes contact with something big. I mostly noticed in Stage 2, since it seems you have to pick up nearly everything in order to grow big enough to leave the first section of town and gain access to most of the rest of town. (You probably don't need to roll up almost everything but that's how it felt.) Since the ball loses a lot with contact, it feels like you have to be very careful or else you may never reach 3m or whatever the barrier required. So in my opinion Stage 2 was a rather hard stage, over a month ago when I played it.
One of the Meter Meyhem areas made my PC slow way down; you can see in my third video. "Meyhem" may be misspelled but that's okay with me.
Otherwise I think the game's really great so far. I loved the whole town setting of Stage 2 (I thought it was a great stage even though it's hard), and all the short Meter Meyhem contests are a great idea (and the rollable lobby is an awesome touch). I am not good at thinking of suggestions but if anything comes to mind I'll be sure to post.
And of course I'll be hoping for even more stages. :)
I enjoyed playing through this quite a bit. :) I think the game plays well for a Mario-like.
The level I had the hardest time with was 3-1; I don't know, maybe another cheese power-up or two would help with the two hammer bro encounters. And there were a couple points in boss stages where ceiling blocks got in the way of jumps, making for frustration. And maybe late stages had a bit much emphasis on long jumps that require the run button. But these were my only sticking points; all in all the game had the right amount of challenge and a lot of fun.