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tomboyDrive

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A member registered Sep 22, 2019 · View creator page →

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Sorry, I am not planning any more updates rn.

Maybe in a future game. 

Swapping the model is easy. The difficult part are the animations which take a lot of time to do well.

You can advance the text (with spacebar in flatscreen and the A key in VR). There should be some multiple choice options from time to time too.

Just open "akibonbon vr.ink", that should work.

Yes. The akibonbon.exe opens the flatscreen version and VR will not work.

What kind of error?

What kind of headset are you using?

I'll add it next week!

¿Estás jugando la demo o la versión completa? La demostración tiene problemas de rendimiento. Puedes intentar disminuir la configuración anti-alias.

Right now I am focusing on my next game and I don't have the time to work on Aki, sorry. I might localize the game later this summer and during that I could improve camera controls, but I can't promise anything.

I will release a quest standalone version soon, you can play it then.

Sorry, model limitations make that difficult and right now I am focusing on my next project.

Pico4 has the least amount of downloads out of all the headsets so I sometimes skip it for some releases, to save time.

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I'll be releasing an oculus standalone version soon so if I have the time I might do a pico version too. Don't get your hopes up though since I don't have a Pico4 and I have no way of fixing anything if it doesn't work.

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Sure! You can use the widget. 

https://itch.io/embed/1819465

I think you can embed it using <iframe> (I don't know, I don't do webdev)

Thanks, I appreciate it! If you wish to support the game, you can rate it (this helps a lot with exposure and bringing it to more people).

Compared to the previous demo version I added a new outfit (you can select it by clicking on one of the H scenes) and made most of the h scenes interactable (instead of having a single animation that plays on its own, you got several that you can influence).

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If you want a discount, you can subscribe to my patreon for 1 month (in return receiving the game). This costs 5$ compared to buying for 8$ on itch.

I am still very much working on it, just that the updates are pushed out on patreon. I will be making a full release on itch around Christmas.

You can download the apk and install it through Sidequest.

I am going for a game that is similar in feel to Tomboy Adventure, just limited to a single room (to keep the scope manageable) and with 18+ content. The demo is available on itch right now: https://tomboydrive.itch.io/akibonbon

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Sorry, I don't plan on doing any updates as I am busy working on a new game right now (Aki Bonbon)

The linux version should work fine without a vr headset. Perhaps it is an issue with the hand position? You can try moving the hand closer/further away with the q/e keys (right click to show the hand position). Perhaps that will help.

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The update is out, with improvements regarding character customization. It is not perfect but it should be better than how it was.

Probably in 2 weeks. I usually go for 2 week intervals but this week some stuff came up (had to make the steam page for Aki) and I had to delay.

I'm working on it but it will take some time

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I usually just lower/raise my head and then click the "reset vr height" button until I get the height I need. Still, I can add a proper height adjust option if needed.

Oh that's great! Was there anything special you needed to do to get it working?

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"Well, If you asked, i whould like to see more cool s*x animation like these"

I will be working on a new scene later in the month so there's something to look forward to.

The gap bug should be fixed in the next update, solved it a few days ago.

"Oh,and a question, how can i customise the character in flat screen, than add it in the vr version?"

That only works for desktop vr. For quest standalone you would need to manually copy the created character cards to the headset. I don't know the exact folder but the path should show up when saving a card.

I plan on working on the character editor to make it easier to use, even in vr.

Thanks! Glad to hear it. Is there anything you'd like to see added to the game?

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Seems like some resolution issue though without more info it is difficult to tell.

Do you have discord? It would be a bit easier to communicate through that. I'm "qwerty8137"

Can you send a screenshot of how that looks? Would make it easier to debug.

Also, I'll be releasing a new update in a few days. Maybe it fixes your issue.

It should work fine on rift. There are should be two executables in the folder. The "Aki Bonbon.exe" for the flatscreen and the "Aki Bonbon VR" for the vr version. Could you try running the flatscreen version without the headset to see if the game runs at all?

Sorry, the game doesn't support mobile. The apk version is for the Meta Quest VR headset.

For flatscreen or vr? In flatscreen you can use mouse/spacebar to advance text and select dialogue choices. In VR you can use the "a" button for advancing the conversation and the trigger for selecting choices. There is a control list for vr in the settings menu, though I think it is bugged right now and something I need to fix -_-

Including the startup/talking scenes too, or just the final part?

It's difficult to figure out the right balance since if players just skip it then it is wasted effort.

It's a tradeoff. The more varied the body, the more time it takes to add new clothing (since each piece of clothing now has to fit more bodies). Question is, which is better - more body types or more clothes?
I personally like the sweater/jeans combo so adding more body types is fine by me. Is there anything in particular you'd like to request?

Will do!

Sure! What sort of resolution setting do you need?

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Thanks for letting me know, I will look into it! There are times where the fps randomly drops, I am trying to fix that right now.