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Tomeu Garcia Pintó

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A member registered Feb 04, 2022 · View creator page →

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My favourite part was when a horde of enemies transformed into gum-balls due to a chain reaction. It is cool to when everything gets out of hand. I wold love to see the upgrades dropping more frequently to get a better sense of progression + more archetype-centered bizzarre boosts.

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My favourite parts are the ones were you are set free on a new open space. Building the world with such big scale feels totally on point gameplay and aesthetic-wise.
I had a hard time getting familiar with the controlls, which indermined the experience. But in the end, after some tries, I got them working quite well. 

I really liked the attack moveset - the idea of sequencing perfect timing attacks, it feels very cohesive with the game's core and identity.
I would love to see it being explored further, all while promoting the usage of the complete moveset.
Keep it up!

Muchas gracias por el apoyo!

Gracias por jugarlo! Nos propusimos que el arte no fuera una barrera para el desarrollo, así que escogimos algo que reflejara la simplicidad de la temática y jugabilidad.

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Gracias por la crítica. Estamos trabajando en una versión web y en un futuro para android con una release de mayor contenido.