My favourite part was when a horde of enemies transformed into gum-balls due to a chain reaction. It is cool to when everything gets out of hand. I wold love to see the upgrades dropping more frequently to get a better sense of progression + more archetype-centered bizzarre boosts.
Tomeu Garcia Pintó
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A member registered Feb 04, 2022 · View creator page →
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A showcase-tool to create maps for games like Inscryption, Slay the Spire or Nomad Defender.
A game where you are the designer and tweak the values of the game so players can complete the level
Puzzle
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My favourite parts are the ones were you are set free on a new open space. Building the world with such big scale feels totally on point gameplay and aesthetic-wise.
I had a hard time getting familiar with the controlls, which indermined the experience. But in the end, after some tries, I got them working quite well.