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Tom Mulgrew

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A member registered May 01, 2017 · View creator page →

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Hi again.

I've uploaded v1.1.1. It now explicitly creates a "cmd.exe" terminal window in vscode for executing MotC commands (at least when run in Windows).

Please let me know if this fixes it.

Hi. 

I think the issue is it launched a Powershell terminal instead of a regular Windows command prompt terminal.

I'll have a look at the extension code.

Hi igor,

Sorry, I have no plans to add any more race tracks at this stage.

Hi.

Arrow down to "!! Race !!" and press "x" or "z".

I've released the change as v1.0.1.

Let me know whether that helps 🙂.

Glad to see someone is looking at it :-)

Fullscreen mode in SDL2 does seem a bit flaky - window borders change or disappear when switching back for example. And the documentation isn't very clear on how it selects the screen resolution. In my case it preserves the aspect ratio (I get black bars on the left/right), but that could just be on my monitor size/resolution.

SDL2 does have a "fake" fullscreen mode where it leaves the desktop resolution as is, and expands the window to cover the screen. From some basic experimentation this seems to work quite well. It fixes the window border issues and should leave the aspect ratio unchanged, as it doesn't actually change the screen resolution.

So I'll probably put out a patch to use this mode instead soon.

Good to know.

Btw you might be interested in Whiplash Taxi + which now has a Linux version. 

It doesn't have any music (yet), but otherwise is the same game but at 320x240 resolution, with better gamepad controls.

Thanks, glad you like it. :)

How do you run it on Steam Deck, if you don't mind me asking?

Thanks.

Yeah, I hope so. It has modest memory requirements and doesn't use 3D acceleration. It boils down to whether the operating system has support for the SDL2 library.

Hey thanks.

It's at the limit of what I can squeeze into a Pico-8 cart, so it's not really possible to add anything else. Maybe I'll do a sequel someday...

You can download standalone versions of the game for Windows, Mac, Linux. But if you prefer in-browser, the experience is identical anyway.

Anyway, I managed to squeeze in an option to turn off traffic in street races.

Hey, thanks, I appreciate the feedback.

I personally like the traffic in street racing, but I can see why you might want to focus on driving the route. Perhaps I'll add a "no-traffic" option.

The gold times are all beatable (although I struggle a bit with "East" and "Flats"). For the tighter corners you actually maintain speed better if you slow down just enough so that you don't drift.

It occurred to me while recording this that the waypoints around the "East Suburbs" area might be a bit misleading. I.e. you can go straight, then make two 90 degree left-turns, whereas the arrow suggests you should turn left straight away, which then forces you to make an extra hairpin turn. Perhaps I can tidy that up a bit.

I haven't seen (noticed?) the hard turn issue yet. Which version are you playing on (browser/download/pico-8 etc)?

Sure, if you want.

Trial of the Sorcerer's multi-cart is pretty basic. It just jumps between carts using the load() command. As long as that works, and the carts can access the same cart data (via cartdata(), dget(), dset()) that's all it should need.

I could upload the .p8s I suppose. (There's actually 2, one for the menu, one for the game.)

What do you need them for?

Thanks! It's actually based on a Wolfenstein 3D style ray-casting renderer.

Thanks Tim :)

Sorry, I forgot to add instructions for which keys to press.

Press X on the menu screen to select an option.

For example, select "Taxi Driver" and then "Drive" to play the standard game.

For some reason I only just stumbled onto this today.

The vector graphics look great. Very impressive for a 1K game.

Hey thanks :)

I don't have a steam deck, but I do have a steam controller, and yeah it's crazy configurable, so mapping it to mouse and ESDF is the best way to get analog turning (although I prefer using the touch pad/accelerometer).

I made this update when I bought a USB controller for my Android phone. It can't do mouse input but acts like a standard game controller. So this gives me twin stick support on a hand-held device (unfortunately I can't get a Steam Deck here in New Zealand).

Of course the ideal setup would be to map the left stick to the Pico-8 mouse input, then you'd get analogue turning on a regular game controller. Should be possible, but I couldn't figure out the JavaScript to make it work.

I haven't tried Firefox, although I would have expected it to work, as it's basically the Pico-8 web player, which I believe is Web Assembly.

Chrome and Edge work.

This was a lot of fun.

I managed 47.22 :)

I've narrowed down a couple of issues.

It appears to be renaming words inside multi-line strings (using [[ ]]):

this=5
function that()
print("hi")
end
string=[[
this and that
]]

And ultra-compact mode appears to have difficulty with the short-hand "if" syntax:

function compare(n)
 if(n>10)return "big"
 return "small"
end
print("15 is "..compare(15))

Awesome! This squeezed the single cart version of Mot's Grand Prix down by 15%, enough to fit in a whole 4th track. Thanks for sharing this.

(I always have to untick "Other identifiers" for though. Must be something about my coding style...)

I really like this picoCAD model. Great work.

Hey thanks.

That's one of the advantages of the Pico-8 platform is that you never have to worry about whether your PC is fast enough.

Yes, I'm working on an update with a few more tracks. So far I've added Spa Francorchamps, old Hockenheim and started building Monza, which will be the 6th. I may add a couple more after that.

And I'd like to add a championship mode, to add a bit of depth to it.

Thanks for playing it.

Yep, secret rooms would be fun. However PICO-8 has strict limits on how much you can squeeze into a game, and this game is crammed full already :-)

Thanks for playing it.

Enemies getting stuck on things seems to be the most common feedback I'm getting (that and "needs music" :-). I'm hoping to fix that soon.

Hey thanks. I love to see people playing my stuff.

I'm quite impressed you managed to complete it so soon after it was uploaded (and despite the harsh difficulty spike on level 6).

Hard to say without seeing it.

The AI is pretty basic though. If it can't find an unobstructed shot then it will often do something silly. It also doesn't understand bank shots or consider what could happen if it hit the other balls on the table.

I had some ideas about making it smarter, but ran out of space to implement them :)

(1 edit)

I installed Firefox on my phone, and I can reproduce the problem now. Hopefully I'll have a fix soon.

UPDATE: I've managed to prevent the popup menu and it seems to play a lot better on FF now. There's still another smaller menu that popups up occasionally - I think it's triggered by double-tap - but it's much less frequent and doesn't block the whole screen.

Hi. Thanks for the feedback.

Do you mean the buttons at the bottom (steering, brake, accelerate)? Or the fullscreen and pause buttons at the top right?

I put some effort into disabling the default browser behaviour for the controls down the bottom (as otherwise it's impossible to play the game). It seemed to work on my Android phone but I haven't tested any other devices.

What type of mobile device do you have?