Extracting the YYMPS and copying in the script did the trick. Working now, very cool!
Thanks for the help!
Tom Sennett
Creator of
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I got GM Live through itch yesterday and can't get it working. I started a fresh project, imported the "GMLiveForGMS2.3+.yymps" package, put obj_gmlive into a Room with one other Object, started the server, and trying to run the game yields this error:
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object <undefined>:
Variable <unknown_object>.vm_gml_thread_exec_slice_init(104800, -2147483648) not set before reading it.
at gml_GlobalScript_GMLive (line 2145) - if (live_enabled) vm_gml_thread_exec_slice_funcs = vm_gml_thread_exec_slice_init();
############################################################################################
gml_GlobalScript_GMLive (line 2145)
This happens even without trying to put any live calls in my code. Help is appreciated!
I am on GM IDE v2.3.3.574 and Runtime v2.3.3.437.
Definite similarities, I saw and likely played that game at some point. I actually wrote a blog about the origins of Space Rocket and how it is very much not an "original" idea: http://wherecouldtom.be/why-i-keep-making-the-same-game-over-and-over/
Space Rocket was built in Game Maker Studio 1.4. I exported it as an HTML5 game then wrapped it using Phonegap Build to deploy the iOS an Android apps.