This game is one of the most well thought-out and executed games I've played in any game jam. The art and music are both beautiful, and the mechanic employed was delightful and easy to use. The game's challenges were challenging, but always satisfying to figure out. My only complaints are that some parts of the levels - specifically a large portion of the level that introduces the longer, pivoting block - require a lot of high-precision movements that could be deemed as tedious. Additionally, dying in this game can be especially painful after a lot of progress in a level, so I would've loved to see checkpoints or a similar system. Other than that, however, this game was outstanding on all fronts.
Tondron
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A short puzzle platformer about scaling colorful blocks.
Platformer
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