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Tony

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A member registered Dec 19, 2013 · View creator page →

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(1 edit)

Yes I think this could be it, I've since learned that you can get quite cheap storage  from places like bunny.net for like $1000 for like 40TB or blackblaze which offeres $6 per TB examples:

https://bunny.net/storage/

https://www.backblaze.com/cloud-storage/pricing

It could be possible to get 100 TB of storage under $10,000 per month. You may also get more discounts for being a customer that uses a lot of storage. It is still fascinating how itch functions.

From a technical standpoint itch.io seems crazy good, the ratio free to paid games/assets is crazy in my mind. How does itch host so much free suff and not go bankrupt? 

The storage cost alone for all the games must be 10s of thousands of dollars a month. I would not be angry with leafo if he set a minimum revenue sharing percentage to 10% or even 15%.

Hey sorry for the late reply, I figured it out. Downloaded the windows version through the itch app and it worked, and now the windows version web version works now that it's been updated. Thanks :)

Pretty fun playing the web version, but when I download the windows version I can't load the levels. I click on one and it just is stuck saying "loading..." at the top  :(

Ok no problem, thanks for the heads up about the mac issue!

(1 edit)

Hey, sorry i'm your having trouble importing the package, do you know what unity version your using? 

The import package for now only supports the standard unity shader pipeline not unity SRP or HDRP for the moment.

When impoting do you not get a package window link this?


You say there are some assets, if the Scenes are there like in the above one you should be able to just open one of them and play the scene to see the effect.

Thanks

A Unity editor tool to extract animation clips from FBX files that allows you to automatically attach to animation controller.

Itch Page

Video of tool

Sent you a request

Hi, I am looking to work on a project in my free time. I work in C# and have done a bit of shader work.

You can view my Itch profile and go to my youtube channelto see my portfolio.

You can contact me through discord: demonictony#1014

I made a port of a godot shader to unity that gets rid of the pixel art jitter when you scale or zoom into pixel art.  I've bundled it into a unity package with a few scene examples.

You can check the project out here: Unity Pixel Art Filter Package

You can also view the github here which has extra infomation and examples from other people for other engines.

Thanks