I’ve seen the NES version (on YouTube) and you’d nail it!
tony1103
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A member registered May 02, 2022
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Hi, I’ve just started to get back into programming the c64 again and I’m currently using the freeware version. I’m really struggling to understand how you can get the sprites from Sprite Pad into CBM prg Studio? It appears that Sprite Pad doesn’t save the sprites in a .bin and CBM prg Studio requires this? I do apologise if I’m missing something?
Pacman C64 (Original Concept Map) comments · Replied to Asphodellife in Pacman C64 (Original Concept Map) comments
Pacman C64 (Original Concept Map) comments · Replied to Arlasoft in Pacman C64 (Original Concept Map) comments
Yes, agreed, the scroll routine would have to be highly optimised. But there isn’t anything that says impossible. What a great challenge?! Honestly, I programmed “in the day” on a proper C64 on Zoom assembler so I’m a good judge of what’s capable and you could do that, okay might be very slightly slower but very doable.
Lester V1.1 is here (with downloadable OST!) comments · Posted in Lester V1.1 is here (with downloadable OST!) comments
Mike Quarter (Present Sorter) - C64 comments · Posted in Mike Quarter (Present Sorter) - C64 comments