Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Toralyzer

9
Posts
1
Followers
A member registered Nov 18, 2016 · View creator page →

Creator of

Recent community posts

this is really comforting and sweet, thank u ^u^

This game came when I needed it. I'm already in college and already trans, but right now while I'm trying to make it through summer break, the aspect of feeling trapped and desperate in your parents' house hit home for me as hard as it ever could have before.

Thank you for the sanctuary.

I miss in high school when I used to message with my friends. There is something so special about the way we used to talk, how the sterility of text made us *more* open and earnest instead of less, using all these silly emoticons and stuff to create a voice more vulnerable than we knew how to be in person. Somehow I lost the confidence to be open, and loving, and un-self-conscious. I lost the confidence to text my friends at all. But I want to try again.  I don't have to feel alone.

I want to write "bad" fanfiction that expresses my feelings. I want to talk to other fans about things that make me happy, whether or not any of it is productive, or insightful, or skillful in any way.

To give a more conventional compliment, I loved the command line programming aspect and how it grew into a more central challenge! It's kinda the only time that kind of meta hacking thing in a game has felt believable to me. :)

The horrid static effect with John was so real.

After the climax, I was upset at first because I didn't understand how John could suddenly be so understanding, or what Alex had really said outside the metaphor of her friends speaking that could have gotten through to him like that.

But later I realized I wanted to have a talk with my own dad. And I did. It was just a start, but it went well!

And I think I feel better about the ending now. John is a monster and a person. And it helps me feel like you can build understanding with someone without it invalidating what you've gone through in the past.

I want to hold onto the way this game made me feel. The sense of security in doing things that make me happy, the feeling that friends don't have to be so far as long as you can speak with each other, the idea that I'm still learning and I don't have to be anything yet because everything that feels like it's missing is already a part of me. And that the feelings that make me feel like the world is splitting apart can be acknowledged and written and captured in a screen, and that everything comforting and good is still there when they pass.

Thank you so much.

P.S. I'm also really happy that, later, Alex and Sam will meet another girl named Clover, move to Beverly Hills, and become the greatest spies ever.

A quality shopping experience, thank you.

i really relate, thank you for making a game about this stuff!

this was so sweet & im so glad there was a "both" route <3

Thanks for this game!!! I loved the art style and the couple's banter and the gameplay of exploring the museum and finding information. It also got seriously scary, especially walking in on the banquet... And I was really pleased by the kind ending! Oh, and the legend of the Vicarwissen itself was really interesting and cool, one of my favorite parts. Anyway the world needs more lesbian cryptid games...

hey i found this really cute and creative, i love the art style and the humor and attention to little details. for how small a game, i think really well executed :)

This was really cool <3 You used the RPG framework in really interesting ways & it was cool how many different paths were in such a short game. The writing of the soulless character was rly interesting and something I've never seen before. The art was also super pretty. Thanks for this game!

This was really nice ! The "break"s were really sweet, the sex was super hot. and I love how it was a specifically sapphic game in how it took into account that, bc of society, we might not understand that what we're doing is romance and when we do accept that, it's really emotional.

- Criticism: It ended up repetitive and I think it could be a lot more satisfying just by shortening the Love bar, so you don't have to do the same thing as much before unlocking more options or getting new things to happen. -

Thanks for this game!