I was so exited to run this game, because I just loved the previews -- the sprites are so so cool. Finally I launched it with the help of my friend with Guix using David's example in the comments. And boom this music, the vibe, the names of characters I was just so over exited :'-D
Then I reached the current Ending of the game... I just laughed my ass off ahahahahahahaha this ending is hilarious and ridiculous at the same time :'''-D
I'm waiting for the updates, can't wait to play some more of this game!
torkut
Creator of
Recent community posts
Hello Lispers!
Unfortunately the submitted tar is not full and I can't change the submission :(
UPD:
I created a guix pack, so I hope it will help to run the game.
You need to dowload birb-0.1-guix-pack.tar.gz from this release on my github repo,
unpack it with `tar -xf birb-0.1-guix-pack.tar.gz` and then run `bin/birb` executable.
Also you can build it from sources with Guix package manager. See README of the git project for more details https://github.com/kierros/birb
Hi, I can't edit the submission unfortunately, so I added updated tar to the repository in the branch Tar. You can found it here https://github.com/kierros/birb/blob/Tar/birb-0.1.tar.gz :)
1. After renaming lib/libffi.so.6 to lib/libffi.so.7 the following errors happend:
./launch-game
/home/torkut/Game/the-test-subject/bin/guile: /lib/x86_64-linux-gnu/libcrypt.so.1: version `XCRYPT_2.0' not found (required by /home/torkut/Game/the-test-subject/lib/libguile-3.0.so.1)
/home/torkut/Game/the-test-subject/bin/guile: /home/torkut/Game/the-test-subject/lib/libffi.so.7: no version information available (required by /home/torkut/Game/the-test-subject/lib/libguile-3.0.so.1)
/home/torkut/Game/the-test-subject/bin/guile: /home/torkut/Game/the-test-subject/lib/libffi.so.7: no version information available (required by /home/torkut/Game/the-test-subject/lib/libguile-3.0.so.1)
/home/torkut/Game/the-test-subject/bin/guile: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /home/torkut/Game/the-test-subject/lib/libguile-3.0.so.1)
2. Pulled the update in the repo and tried again. The traceback
Backtrace:
In ice-9/eval.scm:
721:20 19 (primitive-eval _)
In ice-9/psyntax.scm:
1241:36 18 (expand-top-sequence _ _ _ #f _ _ _)
1233:19 17 (parse _ (("placeholder" placeholder)) ((top) #(# # …)) …)
285:10 16 (parse _ (("placeholder" placeholder)) (()) _ c&e (eval) …)
In ice-9/boot-9.scm:
3898:20 15 (process-use-modules _)
222:17 14 (map1 (((test-subject game))))
3899:31 13 (_ ((test-subject game)))
3297:17 12 (resolve-interface (test-subject game) #:select _ #:hide …)
In ice-9/threads.scm:
390:8 11 (_ _)
In ice-9/boot-9.scm:
3223:13 10 (_)
In ice-9/threads.scm:
390:8 9 (_ _)
In ice-9/boot-9.scm:
3507:20 8 (_)
2806:4 7 (save-module-excursion _)
3527:26 6 (_)
In unknown file:
5 (primitive-load-path "test-subject/game" #<procedure 7f…>)
In test-subject/game.scm:
31:0 4 (_)
In oop/goops.scm:
2852:4 3 (_ _ . _)
In srfi/srfi-1.scm:
634:9 2 (for-each #<procedure 7f49b648f620 at starling/gui.scm…> …)
634:9 1 (for-each #<procedure 7f49b648f560 at starling/gui.scm…> …)
In starling/gui.scm:
246:34 0 (_ _)
starling/gui.scm:246:34: non-themeable slot for class #<<meta-widget> <widget> 7f49b646c900> font
Something changed, this is a different error from what I can understand.
Hi,
I try to create Ceramic Armour. I produced two required shapes and connected them, now the form looks like in the recipe. But then I put it on the red table nothing happens. Also if I click on it, it says "Work in progress. A partially complete ship element". So I missing the last step, I guess. Could you give a clue what to do next? :)
Btw I like the story, arts and the music. Cool! :)
Hi! I tried to run the game but I faced issues.
First I tried to run ./launch-game and had following error:
/home/torkut/Game/the-test-subject/bin/guile: error while loading shared libraries: libffi.so.7: cannot open shared object file: No such file or directory
Then I tried to build the game from source code, I used instructions from README. The built run without issues, but then I launched ./run-game I got an error:
./run-game
Backtrace:
In ice-9/boot-9.scm:
1736:10 17 (with-exception-handler _ _ #:unwind? _ # _)
In unknown file:
16 (apply-smob/0 #<thunk 7f17bb912ea0>)
In ice-9/boot-9.scm:
718:2 15 (call-with-prompt _ _ #<procedure default-prompt-handle…>)
In ice-9/eval.scm:
619:8 14 (_ #(#(#<directory (guile-user) 7f17bb90cc80>)))
In ice-9/command-line.scm:
185:18 13 (_ #<input: string 7f17bb907850>)
In unknown file:
12 (eval (launch-game) #<directory (guile-user) 7f17bb90cc…>)
In starling/kernel.scm:
369:10 11 (_ #<kernel name: #f id: 0> #<procedure 7f17bb3e5148 at…>)
In starling/node.scm:
336:2 10 (_ #<kernel name: #f id: 0> #<game name: #f id: 8>)
In ice-9/boot-9.scm:
260:13 9 (for-each #<procedure 7f17b9c5bc60 at starling/node.sc…> …)
In starling/node.scm:
344:16 8 (_ #<game name: #f id: 8>)
In test-subject/game.scm:
1104:2 7 (_ #<game name: #f id: 8>)
In chickadee/scripting/script.scm:
93:4 6 (spawn-script _)
85:13 5 (_)
In test-subject/game.scm:
155:2 4 (_ #<game name: #f id: 8>)
In starling/node.scm:
336:2 3 (_ #<game name: #f id: 8> #<sprite name: intro-lightne…> …)
In ice-9/boot-9.scm:
260:13 2 (for-each #<procedure 7f17b9c69d80 at starling/node.sc…> …)
In starling/node.scm:
344:16 1 (_ #<sprite name: intro-lightness id: 13>)
In starling/node-2d.scm:
597:25 0 (_ #<sprite name: intro-lightness id: 13>)
starling/node-2d.scm:597:25: In procedure texture-width: Wrong type argument: #<<asset> 7f17b7e1a600>
Maybe I'm missing something, do you have a clue what happened?
I run this on Debian using Guix package manager.
Cheers! (and happy debugging :) )