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Tottel

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A member registered Jun 15, 2020 · View creator page →

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Thanks for the comments, everyone!

Yes, the game is too hard :D I think I ended up just playing it way too many times during development, and I adjusted the difficulty upwards as a result. 

The graphics also make it hard (there is no contrast between things that matter and things that don't), but that was kind of a conscious choice, as I prioritized the dark, grim look over usability. I am definitely not going to claim that was a good idea, but I like how it looks. :D

I like the idea a lot! I felt a bit overwhelmed with the amount of people to talk to/investigate though. Maybe that's just me as I've barely played any games like this. 

I kind of wished that we didn't have all the existing info/notes on people and we have to figure out ourselves who is who and what their connections are (and take our own notes). This could have then been with fewer possible people to accuse. I know you went in a different direction, but now it felt like I had to memorize so much about so many people and had to open notes every time a person was mentioned. 

Still though, I enjoyed my time, well done!

Interesting concept, I quite liked it. 

I was unsure what some of the pop-ups mean (or if they are even positive or negative) or which characteristics actually matter for a "connection". But it was pretty fun experimenting

Very cool concept! 

I agree with FuruDBat.. I would have appreciated to maybe read about the boosters in the shop in between "levels", when the game is paused, rather than doing it while playing. I basically had to lose a couple of times in a row, just to read about the game.

Looks really cool! Took me forever to figure out how to place all the components correctly though. :x